➤ Week02-1_GLUT_first
1. 開啟CodeBlocks ,新增OpenGL專案,File ➝ New ➝ Project
3. 點選三個點,點選目錄在桌面,加上專案名字 week01-2_GLUT,Next ➝ Finish
4. 點選week01-2_GLUT ➝ Sources ➝ main.c,匯入程式碼
5. 上方點選執行 Build and run
💬按鍵盤的+-,可控制圖形的圓滑程度
6. 點選week01-1_OpenGL ➝ Sources ➝ main.c 複製以下程式碼,其他刪除
#include <GL/glut.h>
void display()
{
glColor3f(0, 1, 0);
glutSolidTeapot( 0.5 );
glColor3f(1, 1, 0);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
7. 上方點選執行 Build and run
1. 新增以下程式碼,並上方點選執行 Build and run
glColor3f(0, 1, 0);
glutSolidTeapot( 0.5 );
glColor3f(1, 1, 0);
glutSolidTeapot( 0.3 );
➤ Week02-3_GLUT_first
1. 新增以下程式碼,並上方點選執行 Build and run
glBegin(GL_POLYGON);
glVertex2f( 0, 1);
glVertex2f(-1,-1);
glVertex2f(+1,-1);
glEnd();
➤ Week02-4_GLUT_first
1. 新增以下程式碼,並上方點選執行 Build and run
glColor3f(1, 0, 0); glVertex2f( 0, 1); ///紅色的頂點
glColor3f(0, 1, 0); glVertex2f(-1,-1); ///綠色的頂點
glColor3f(0, 0, 1); glVertex2f(+1,-1); ///藍色的頂點
➤ Week02-2_GLUT_many_vertex
1. 開啟CodeBlocks ,新增OpenGL專案,File ➝ New ➝ Project
3. 點選三個點,點選目錄在桌面,加上專案名字 week02-2_GLUT_many_vertex,Next ➝ Finish
4. 點選 week02-2_GLUT_many_vertex ➝ Sources ➝ main.c,匯入程式碼
#include <GL/glut.h>
void display()
{
glColor3f(247/255.0, 247/255.0, 247/255.0);
glBegin(GL_POLYGON);
glVertex2f( 1, 1);
glVertex2f(-1, 1);
glVertex2f(-1,-1);
glVertex2f( 1,-1);
glEnd();
glColor3f(244/255.0, 209/255.0, 33/255.0);
glBegin(GL_POLYGON);
glVertex2f( ( 45-100)/100.0 , -(134-100)/100.0 );
glVertex2f( ( 36-100)/100.0 , -(171-100)/100.0 );
glVertex2f( (108-100)/100.0 , -(179-100)/100.0 );
glVertex2f( (104-100)/100.0 , -(117-100)/100.0 );
glEnd();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
➤ Week02-3_circle_cos_sin
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