week06
week06-1
複製上週程式碼
#include <GL/glut.h>
float angle=0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清背景
glutSolidSphere(0.02,30,30);
glPushMatrix();
glRotated(angle,0,0,1);
glTranslatef(0.46,-0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;///角度++
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
week06-2複製week06-1
將茶壺掛在另一個茶壺上更多層的轉動
#include <GL/glut.h>
float angle=0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清背景
glutSolidSphere(0.02,30,30);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);
glTranslatef(0.46,-0.05,0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);
glTranslatef(0.46,-0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;///角度++
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
week06-3_TRT_robot_arm_hand_right_left
複製上週程式碼
#include <GL/glut.h>
float angle=0;
void drawHand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///(3)要掛上去
glRotatef(angle,0,0,1);///(2)轉動
glTranslatef(0.25,0,0);///(1)把中心放在中心
drawHand();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step03-1
#include <GL/glut.h>
float angle=0;
void drawHand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///(3)要掛上去
///glRotatef(angle,0,0,1);///(2)轉動
/// glTranslatef(0.25,0,0);///(1)把中心放在中心
drawHand();
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawHand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step03-2
#include <GL/glut.h>
float angle=0;
void drawHand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);///(2)轉動
glTranslatef(0.25,0,0);///(1)把中心放在中心
drawHand();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawHand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
week03-3
#include <GL/glut.h>
float angle=0;
void drawHand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();//右上手臂
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);///(2)轉動
glTranslatef(0.25,0,0);///(1)把中心放在中心
drawHand();//右下手臂
glPushMatrix();//右下手肘
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawHand();//右下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();//左上手臂
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);///(2)轉動
glTranslatef(-0.25,0,0);///(1)把中心放在中心
drawHand();//左上手臂
glPushMatrix();//左下手肘
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
drawHand();//左下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
沒有留言:
張貼留言