2023年3月8日 星期三

10160163-week4

week04
下載data.zip
下載windows.zip
下載glut32.

data解壓縮複製2l4   window

 打開transformation.exe的畫面

旋轉軸是z軸
利用安培右手定則,手掌從x到y,則指向自己的拇指為z軸


複製上週程式碼 做會旋轉的茶壺
在茶壺上打光
打光城市複製
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

 glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);


改背景顏色,和幫茶壺上色

按右鍵選swap transtate rotate 交換移動旋轉
想一套方法理解,自轉和公轉

在week04-3將兩行程式交換


#include <GL/glut.h>
float angle=0;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    glPushMatrix();
        glTranslatef(0.6, 0, 0);
        glRotatef(angle, 0, 1, 0 );
        glColor3f(1,1,0);
        glutSolidTeapot( 0.3 );

    glPopMatrix();
    glPushMatrix();
        glRotatef(angle, 0, 1, 0 );
        glTranslatef(0.6, 0, 0);
        glColor3f(1,0,0);
        glutSolidTeapot( 0.3 );
    glPopMatrix();

    glutSwapBuffers();
    angle++;
}

int main(int argc, char* argv[] )
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week03");

    glutDisplayFunc(display);
    glutIdleFunc(display);

    glutMainLoop();
}





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