➤ Week06-1_TRT_robot2
1. 開啟CodeBlocks ,新增OpenGL專案,File ➝ New ➝ Project
3. 點選三個點,點選目錄在桌面,加上專案名字 week06-1_TRT_robot2,Next ➝ Finish
4. 點選week01-2_GLUT ➝ Sources ➝ main.c,匯入程式碼
5. 複製貼上week05_ 更改程式為
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.02, 30, 30);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef(0.46, -0.05, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
➤week06-2_TRT_robot_hierarchy
1. 複製貼上week06-1_TRT_robot2,更改程式為
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.02, 30, 30);
glutSolidTeapot(0.3);
glPushMatrix();
//glTranslatef(-0.5, 0);
glTranslatef(0.49, 0.13, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.46, -0.05, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06-2");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
1. 更改原程式為
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.02, 30, 30);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49, 0.13, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.46, -0.05, 0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49, 0.13, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.46, -0.05, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06-2");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
➤week06-3_TRT_robot_arm_hand_right_left
1. 複製week06-1_TRT_robot2貼上,更改程式為
#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawHand();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
1. 更改程式為
#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawHand();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawHand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06-3");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
1. 更改程式為
#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawHand();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawHand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
drawHand();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
drawHand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06-3");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
沒有留言:
張貼留言