https://jsyeh.org/3dcg10/
下載 data/win32/glut32.dll
data放進win32
打開Transformation.exe
Mouse函式
#include <GL/glut.h>
float X=0,Y=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份矩陣
glTranslatef(X,Y,0);///移動
glutSolidTeapot(0.3);
glPopMatrix();///還原矩陣
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
X=(x-150)/150.0;
Y=-(y-150)/150.0;///減一半,除一半
}
int main(int argc,char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
滑鼠幫忙畫圖
#include <GL/glut.h>
#include <stdio.h>
float X=0,Y=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份矩陣
glTranslatef(X,Y,0);///移動
glutSolidTeapot(0.3);
glPopMatrix();///還原矩陣
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
float X=(x-250)/250.0;
float Y=-(y-250)/250.0;///減一半,除一半
if(state==GLUT_DOWN)
{
printf(" glVertex2f(%.3f,%.3f);\n", X, Y);
}
}
int main(int argc,char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
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