Week06
step01 旋轉茶壺
程式碼
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景
glutSolidSphere(0.02,30,30);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.46,0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step02 旋轉茶壺
程式碼
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.02,30,30);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);
glTranslatef(0.46,0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++; ///把角度++
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
step03三個旋轉茶壺
程式碼
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
///glutSolidSphere(0.02,30,30);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);
glTranslatef(0.46,-0.05,0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);
glTranslatef(0.46,-0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++; ///把角度++
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);///有空idle時,就重畫畫面
glutMainLoop();
}
step04畫出一個旋轉方塊
程式碼
#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景
glPushMatrix();
glRotatef(angle,0,0,1); ///(2)轉動
glTranslatef(0.25,0,0); ///(1)把旋轉中心,放到中間
drawHand();
glPopMatrix();
glutSwapBuffers();
angle++; ///把角度++
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);///有空idle時,就重畫畫面
glutMainLoop();
}
step05 方塊旋轉
程式碼
#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景
glPushMatrix();
///glRotatef(angle,0,0,1); ///(2)轉動
///glTranslatef(0.25,0,0); ///(1)把旋轉中心,放到中間
drawHand();
glPushMatrix();
glRotatef(angle,0,0,1); ///(2)轉動
glTranslatef(0.25,0,0); ///(1)把旋轉中心,放到中間
drawHand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++; ///把角度++
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);///有空idle時,就重畫畫面
glutMainLoop();
}
step06 旋轉手臂
程式碼
#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1); ///(2)轉動
glTranslatef(0.25,0,0); ///(1)把旋轉中心,放到中間
drawHand();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1); ///(2)轉動
glTranslatef(0.25,0,0); ///(1)把旋轉中心,放到中間
drawHand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++; ///把角度++
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);///有空idle時,就重畫畫面
glutMainLoop();
}
step07 兩隻旋轉手臂
程式碼
#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1); ///(2)轉動
glTranslatef(0.25,0,0); ///(1)把旋轉中心,放到中間
drawHand();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1); ///(2)轉動
glTranslatef(0.25,0,0); ///(1)把旋轉中心,放到中間
drawHand();
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1); ///(2)轉動
glTranslatef(-0.25,0,0); ///(1)把旋轉中心,放到中間
drawHand();
glPushMatrix();
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1); ///(2)轉動
glTranslatef(-0.25,0,0); ///(1)把旋轉中心,放到中間
drawHand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++; ///把角度++
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);///有空idle時,就重畫畫面
glutMainLoop();
}
step08
上傳檔案git指令
1. git指令
2. cd desktop
3. git clone https://github.com/你的帳號/2023graphicsa
4. cd 2023graphicsa
5. start .
6. git add .
7. git status
8. git config --global user.email "電子郵件"
9. git config --global user.name "帳號名chiche0306"
10. git commit -m "week"
11. git push
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