2023年3月8日 星期三

擦 大哥week04-旋轉Rotate

 week04-旋轉Rotate

    新指令:glratatef ( 角度 x,y,z )
    矩陣:Matrix
    利用 mouse motion 來控制


week04-1 

    下載課本範例 跑transformation.exe

    網址:https://jsyeh.org/3dcq10/


week04-2

    右手座標系統, 把手掌從x掃到y時, 由姆指的方向決定z軸的方向
    右手姆指當旋轉軸, 再看你的其餘4指是往哪個方向轉

week04-3

    
    兩軸旋轉 思考旋轉方向

week04-4

    #include <GL/glut.h>

float angle = 0; ///step02-1 宣告global全域變數 angle

void display()

{

    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///背景

    glPushMatrix(); ///矩陣

        glRotatef(angle, 0, 1, 0); ///角度

        glutSolidTeapot( 0.3 );

    glPopMatrix();  ///還原矩陣

    glutSwapBuffers();

    angle++; ///把角度++

}

int main(int argc, char* argv[] )

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);

    glutCreateWindow("week04");



    glutDisplayFunc(display);

    glutIdleFunc(display); ///step02-1 有空idle時,就重畫畫面

    glutMainLoop();

}


week04-5

加上打光的效果

const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };

const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };


const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };

const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };

const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat high_shininess[] = { 100.0f };





week04-6

    glClearColor(1,1,1,1); ///Step02-3 用來清背景的色彩 R,G,B,A

    ///(目前GLUT_RGB不會用到 A)

    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景

    glPushMatrix(); ///step02-1 備份矩陣

        glRotatef(angle, 0, 1, 0); ///step02-1 旋轉 angle 角度

        glColor3f(1,1,0); ///step02-3 加點色彩

        glutSolidTeapot( 0.3 );

    glPopMatrix();  ///step02-1 還原矩陣

    glutSwapBuffers();

    angle++; ///step02-1 把角度++




    '''cpp
 #include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };


const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void myLight(){
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);


    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);


    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);


    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
float angle = 0;
void display()

{
    glClearColor(1,1,1,1); ///Step02-3 用來清背景的色彩 R,G,B,A

    ///(目前GLUT_RGB不會用到 A)

    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景

    glPushMatrix(); ///step02-1 備份矩陣

        glRotatef(angle, 0, 1, 0); ///step02-1 旋轉 angle 角度

        glColor3f(1,1,0); ///step02-3 加點色彩

        glutSolidTeapot( 0.3 );

    glPopMatrix();  ///step02-1 還原矩陣

    glutSwapBuffers();

    angle++; ///step02-1 把角度++
}

int main(int argc, char *argv[])

{

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

glutCreateWindow("GLUT Shapes");

glutDisplayFunc(display);
glutIdleFunc(display);

myLight();
glutMainLoop();



}

week04-7


紅字上下顛倒 旋轉方式不同

#include <GL/glut.h>
float angle = 0;
void display()

{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glTranslatef(0.6,0,0);
    glRotatef(angle,0,1,0);
    glutSolidTeapot(0.3);
    glColor3f(1,1,0);

    glPopMatrix();
    glPushMatrix();
    glRotatef(angle,0,1,0);
    glTranslatef(0.6,0,0);
    glutSolidTeapot(0.3);
    glColor3f(1,0,0);

    glPopMatrix();
    glutSwapBuffers();
    angle++;

}

int main(int argc, char *argv[])

{

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

glutCreateWindow("GLUT Shapes");

glutDisplayFunc(display);
glutIdleFunc(display);

 glutMainLoop();
}




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