上課前 老師先叫我們看車怎麼轉
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor3f(0,1,0);///綠色
glPushMatrix();
glTranslatef(0.8,0,0);///Translate在Rotate上面
glRotatef(angle, 0, 0, 1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glColor3f(1,0,0);///紅色
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef(0.8,0,0);///Translate在Rotate下面
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
第二個程式(手臂旋轉)
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor3f(0,1,0);///綠色的身體
glPushMatrix();
glutSolidCube( 0.5 );
glPushMatrix();
glTranslatef(0.25,0.25,0);///3.把整個東西掛到右上角
glRotatef(angle,0,0,1); ///2.轉動
glTranslatef(0.25,0.25,0);///1.把旋轉中心,放到中心
glColor3f(1,0,0);
glutSolidCube(0.5);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}



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