1.頂點和貼圖頂點
在https://jsyeh.org/3dcg10/中下載[data][win32] glut32.dll三個檔案 / 在資料夾中開啟後分別 解壓縮 / 將data資料夾放到window裡 / 開啟Texture.exe
glColor4f( 1.0, 1.0, 1.0, 1.0);//最後一個調整透明度glTexCoord2f( 0.0, 0.0);//貼圖座標初始圖片左下角位置glVertex3f( -1.0, -1.0, 0.0)//頂點glTexCoord2f( 1.0, 0.0);//右下角glVertex3f( 1.0, -1.0, 0.0)glTexCoord2f( 1.0, 1.0);//右上角glVertex3f( 1.0, 1.0,0.0)glTexCoord2f( 0.0, 1.0);//左上角glVertex3f(-1.0, 1.0, 0.0)
※在3D的世界圖學都用三角形(Unity,3DsMax,OpenGL)
2.複習期中考題
利用https://jsyeh.org/gl/模擬練習
1.glPushMatrix();//備份矩陣2. glTranslatef(x,y,z);//移動3. glRotatef(angle,x,y,z);//轉動4. glScalef(x,y,z);//縮放5. glBegin(GL_POLYGON);//開始畫6. glColor3f(r,g,b);//色彩7. glNormal3f(nx,ny,nz);//打光的法向量8. glTexCoord2f(tx,ty);//貼圖座標9. glVertex3f(x,y,z);//頂點10. glEnd();//結束畫11.glPopMatrix();//還原矩陣
3.OpenCV設定和貼圖
小葉老師上課軟體 / 安裝OpenCV-2.1.0-win32-vs2008.exe / 第三步選擇Add OpenCV其中一個 / 目錄不變 / 重新開啟CodeBlocks
開啟codeBlocks後/Setting/Compiler/Search directory內 :
1.Compiler:C:\OpenCV2.1\include
2.Linker:C:\OpenCV2.1\lib
3.在Linker setting 裡,add三個:cv210,cxcore210,highgui210
開空file / 命名week07_opencv_cvLoadImage_cvShowImage.cpp / 在網路上找一張照片image.jpg並放在桌面week07資料夾 / 寫程式 / show
#include <opencv/highgui.h>int main(){IplImage * img = cvLoadImage("image.jpg");cvShowImage("week07",img);cvWaitKey(0);}
4.世界地圖貼圖
新增Project :選擇GLUT project
Go/Next/先設定存放位置/再更改檔案名稱week07-2_myTexture
小葉老師上課軟體/freeglut檔案複製到桌面/將libfreeglut.a複製貼上後改成libglut32.a
開啟https://gist.github.com/jsyeh/5ed01210559721ec71b659b3ffed2dd7老師的範例程式/mytexture_sample.cpp複製貼到main.cpp/下載一張earth.jpg存在桌面freeglut內的bin目錄/更改程式碼
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可#include <opencv/cv.h>#include <GL/glut.h>int myTexture(char * filename){IplImage * img = cvLoadImage(filename); ///OpenCV讀圖cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖IDglGenTextures(1, &id); /// 產生Generate 貼圖IDglBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖IDglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);return id;}void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glBegin(GL_POLYGON);glTexCoord2f(0,0);glVertex2f(-1, +1);glTexCoord2f(1,0);glVertex2f(+1, +1);glTexCoord2f(1,1);glVertex2f(+1, -1);glTexCoord2f(0,1);glVertex2f(-1, -1);glEnd();glutSwapBuffers();}int main(int argc, char**argv){glutInit( &argc, argv );glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("week07 texture");glutDisplayFunc(display);myTexture("earth.jpg");glutMainLoop();}
開新專week07-3_myEarth/複製myEarth.cpp/改圖檔earth.jpg
#include <opencv/highgui.h>#include <opencv/cv.h>#include <GL/glut.h>GLUquadric * sphere = NULL;int myTexture(char * filename){IplImage * img = cvLoadImage(filename);cvCvtColor(img,img, CV_BGR2RGB);glEnable(GL_TEXTURE_2D);GLuint id;glGenTextures(1, &id);glBindTexture(GL_TEXTURE_2D, id);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);return id;}float angle=0;void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glPushMatrix();glRotatef(angle, 0,-1,0);glRotatef(90, 1,0,0);gluQuadricTexture(sphere, 1);gluSphere(sphere, 1, 30, 30);///glutSolidTeapot(0.3);glPopMatrix();glutSwapBuffers();angle++;}int main(int argc,char**argv){glutInit(&argc,argv);glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("week7 texture background");glutIdleFunc(display);glutDisplayFunc(display);myTexture("earth.jpg");///更改圖檔sphere = gluNewQuadric();glEnable(GL_DEPTH_TEST);glutMainLoop();
}










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