1.week11-1_keyboard
#include <GL/glut.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void keyboard(unsigned char key, int x,int y)
{
if(key==27) exit(0);
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
2.Week11-2_keyboard_wav_PlaySound
#include <windows.h>///step01-2
#include <GL/glut.h>
void display()
{
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{///step01-1 今天新教的 step01-2 音樂檔,先用絕對路徑, 要小心 \\ 代表 1個反斜線
if(key=='1') PlaySound("C:\\Users\\Administrator\\Desktop\\do_re_mi\\do.wav", NULL, SND_ASYNC);
if(key=='2') PlaySound("C:\\Users\\Administrator\\Desktop\\do_re_mi\\re.wav", NULL, SND_ASYNC);
if(key=='3') PlaySound("C:\\Users\\Administrator\\Desktop\\do_re_mi\\mi.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);///step01-1 今天新教的
glutMainLoop();
}
3.week11-4_glut_mp3放音樂
#include <GL/glut.h>
void display()
{
glPushMatrix();
glTranslatef(0.5 , 0 , 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
#include <stdio.h>
void mouse (int botton , int state , int x , int y)
{
printf ("%d %d %d %d\n",botton , state , x , y);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
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