第一個專案
#include <GL/glut.h>
void display()
{
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key==27) exit(594088);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
第二個專案
#include <windows.h>
#include <GL/glut.h>
void display()
{
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
if(key== '1') PlaySound("C:\\Users\\Administrator\\Desktop\\do_re_mi\\do.wav", NULL, SND_ASYNC);
if(key== '2') PlaySound("C:\\Users\\Administrator\\Desktop\\do_re_mi\\re.wav", NULL, SND_ASYNC);
if(key== '3') PlaySound("C:\\Users\\Administrator\\Desktop\\do_re_mi\\mi.wav", NULL, SND_ASYNC);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week11");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
第三個程式
#include <windows.h>
int main()
{
PlaySound("do_re_mi\\do.wav", NULL, SND_SYNC);
PlaySound("do_re_mi\\do.wav", NULL, SND_SYNC);
PlaySound("do_re_mi\\do.wav", NULL, SND_SYNC);
PlaySound("do_re_mi\\re.wav", NULL, SND_SYNC);
PlaySound("do_re_mi\\mi.wav", NULL, SND_SYNC);
}
第四個程式
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