2023年5月3日 星期三

Y12

WEEK12 


week12-1

hello world 
*fout = file out



讀檔案fscanf
把file.txt讀進來

*fin = file input
*fscanf是read


fscanf和fprintf的結合,加了fclose(fout)fclose(fin)

=>fprintf完就結束->fscanf要在前面加 &



PRINTF_FPRINTF.CPP

#include <stdio.h>

int main(){

FILE*fout=fopen("file.txt","w");    ("檔名" "模式") 檔案指標fout


printf("Hello World\n");

fprintf(fout,"Hello World在檔案裡\n");

}








week12-2


#include <stdio.h>

int main(){

FILE*fin=fopen("file.txt","r");


char line[100];

fscanf(fin,"%s",line);

printf("從file.txt讀到了:%s\n",line);


fscanf(fin,"%s",line);

printf("從file.txt讀到了:%s\n",line);

}














week12-3

#include <stdio.h>
int main(){

int a[10]={10,20,30,40,50,60,70,80,90,100};
int b[10]={};

FILE*fout=fopen("file3.txt","w");
for(int i=0;i<10;i++){
     printf("%d ",a[i]);
     fprintf(fout, "%d ",a[i]);

}
printf("\n");
fprintf(fout, "\n");
fclose(fout);



FILE*fin=fopen("file3.txt","r");
for(int i=0;i<10;i++){
fscanf(fin,"%d",&b[i]);
printf("b%d:%d ",i,b[i]);

}
fclose(fin);
}













week12-4

#include <stdio.h>
#include <GL/glut.h>
float teapotX=0, teapot Y=0;
void display(){
  glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
  glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button,int state, int x, int y);
{
   if(stage==GLUT_DOWN){
    teapotX=(x-150)/150.0;
    teapotY=(150-y)/150.0;
   }
   display();

}
int main(int argc,char**argv){
 glutInit(&argc,argv);
 glutInitDisplayMode(GLUT_DPUBLE |GLUT_DEPTH);
 glutCreateWindow("week12");


 glutDisplayFunc(display);
 glutMouseFunc(mouse);

 glutMainLoop();
}











week12-5



#include <stdio.h>
#include <GL/glut.h>

FILE* fout=NULL;
FILE* fin==NULL;
float teapotX=0, teapot Y=0;
void display(){
  glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
  glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse(int button,int state, int x, int y);
{
   if(stage==GLUT_DOWN){
    teapotX=(x-150)/150.0;
    teapotY=(150-y)/150.0;
    if(fout==NULL)fout=fopen("file4.txt","w");
     fclose(fout);
     fin=fopen("file4.txt","r");
   }
   fscanf(fin,"%f %f", &teapotX,&teapotY);
   display();

}
int main(int argc,char**argv)

{
 glutInit(&argc,argv);
 glutInitDisplayMode(GLUT_DPUBLE |GLUT_DEPTH);
 glutCreateWindow("week12");

 glutDisplayFunc(display);
 glutMouseFunc(mouse);
 glutKeyboardFnction(keyboard);
 glutMainLoop();
}




 
















總程式:
#include <GL/glut.h>
#include "glm.h"
GLMmodel * pmodel = NULL;///有一個模型的指標,先是空的
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(pmodel == NULL){
pmodel = glmReadOBJ("Gundam.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90);
}
glmDraw(pmodel,GLM_MATERIAL | GLM_TEXTURE);
///glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week10");
myTexture("Diffuse.jpg");
glutDisplayFunc(display);
glutMainLoop();
}

下禮拜

FINAL PROJECT 

上傳git


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