#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {0,0,1,0};
int ID=2;
void keyboard(unsigned char key, int x, int y) {
if(key=='0') ID=0;
if(key=='1') ID=1;
if(key=='2') ID=2;
if(key=='3') ID=3;
glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin = NULL;
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2, 0.2, 0.2);
if(body==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
lowarmR = glmReadOBJ("model/lowarmR.obj");
}
if(ID==0)glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[0]) glmDraw(head, GLM_MATERIAL);
if(ID==1)glColor3f(0,1,0);
else glColor3f(1,1,1);
if(show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.200000,+0.453333,0);
glRotatef(angle,0,0,1);
glTranslatef(1.2000000,-0.453333,0);
if(ID==2)glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
glPopMatrix();
if(ID==3)glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glColor3f(0,1,0);
glutSolidTeapot(0.02);
glutSwapBuffers();
}
int oldX = 0, oldY = 0;
void motion(int x, int y){
teapotX += (x - oldX)/150.0;
teapotY -= (y - oldY)/150.0;
oldX = x;
oldY = y;
angle = x;
printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
oldX = x;
oldY = y;
angle = x;
}
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"///week13-1
GLMmodel * head =NULL;///week13-1
GLMmodel * uparmR =NULL;///week13-1
GLMmodel * lowarmR =NULL;///week13-1
GLMmodel * body =NULL;///week13-1
int show[4]={1,1,1,1};///week13-3///week14 3-2
int ID = 3;///week14-3-1 //0頭 1身體 2上手臂 3下手臂///week14 3-2
void keyboard(unsigned char key,int x, int y){
if(key=='0') ID = 0;///week14 3-1
if(key=='1') ID = 1;///week14 3-1
if(key=='2') ID = 2;///week14 3-1
if(key=='3') ID = 3;///week14 3-1
///if(key=='0') show[0] = !show[0];///week13-3
///if(key=='1') show[1] = !show[1];
///if(key=='2') show[2] = !show[2];
///if(key=='3') show[3] = !show[3];
glutPostRedisplay();
}///原來的keyboard先註解
FILE * fout=NULL;///step2-2
FILE * fin =NULL;///2
float teapotX=0,teapotY=0;
float angle=0,angle2=0,angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2,0.2,0.2);///week13-2
if(body==NULL){///week13-1
head = glmReadOBJ("model/head.obj");///week13-2
body = glmReadOBJ("model/body.obj");///week13-1
uparmR = glmReadOBJ("model/uparmR.obj");///week13-3
lowarmR = glmReadOBJ("model/lowarmR.obj");///week13-3
///glmUnitize(body);///week13-1
}
if(ID==0)glColor3f(1,0,0);///week14-3-1
else glColor3f(1,1,1);///week14-3-1
if(show[0]) glmDraw(head, GLM_MATERIAL);///week13-1
if(ID==1)glColor3f(1,0,0);///week14-3-1
else glColor3f(1,1,1);///week14-3-1
if(show[1]) glmDraw(body, GLM_MATERIAL);///week13-2
glPushMatrix();///week13-4
glTranslatef(-1.200356,+0.466667,0);///week14-3-2
glRotatef(angle,0,0,1);///week14-3-2 TRT建出來
glTranslatef(1.200356,-0.466667,0);///week14-3-2
if(ID==2)glColor3f(1,0,0);///week14-3-1
else glColor3f(1,1,1);///week14-3-1
if(show[2]) glmDraw(uparmR, GLM_MATERIAL);///week13-3
glPushMatrix();
glTranslatef(-1.946666,0.126667,0);///幫忙找出TRT移動的值///week14-3-3
glRotatef(angle,0,0,1);///week14-3-2 TRT建出來
glTranslatef(1.946666,-0.126667,0);///week14-3-2
if(ID==3)glColor3f(1,0,0);///week14-3-1
else glColor3f(1,1,1);///week14-3-1
if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);///week13-3
glPopMatrix();
glPopMatrix();///week13-4
glPopMatrix();
glColor3f(0,1,0);///week14-3-2放個小茶壺在中心當參考點
glutSolidTeapot(0.02);///week14-3-2
glutSwapBuffers();
}
int oldX=0,oldY=0;///week13-4
void motion (int x,int y){///week13-4
teapotX += (x-oldX)/150.0;
teapotY-= (y-oldY)/150.0;
oldX = x;
oldY = y;
angle= x;///week14-3-2
printf("glTranslatef(%f,%f,0);\n",teapotX,teapotY);
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN){
oldX = x;///week13-4teapotX = (x-150)/150.0;
oldY = y;///week13-4teapotY = (150-y)/150.0;
angle =x;///week13-4
///if(fout==NULL)fout =fopen("file4.txt","w");week12
///fprintf(fout,"%f %f\n",teapotX,teapotY);
}
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);///week13-4
glutKeyboardFunc(keyboard);///2keboard要做事了
glutMainLoop();
}
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