GLUT專案
先把freeglut丟到桌面設定好
week14-1_timer
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)///timer函式
{
glutTimerFunc(500,timer,t+1);///設下一個鬧鐘
angle+=90;///增加90度
glutPostRedisplay();///重畫畫面
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(2000,timer,0);///設定timer函式
glutMainLoop();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)///timer函式
{
glutTimerFunc(500,timer,t+1);///設下一個鬧鐘
angle+=90;///增加90度
glutPostRedisplay();///重畫畫面
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(2000,timer,0);///設定timer函式
glutMainLoop();
}
week14-2_timer_play
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)///timer函式
{
glutTimerFunc(500,timer,t+1);///設下一個鬧鐘
angle+=90;///增加90度
glutPostRedisplay();///重畫畫面
}
void keyboard(unsigned char key ,int x, int y)
{
glutTimerFunc(0,timer,0);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);///用keyboard()
///glutTimerFunc(2000,timer,0);///設定timer函式
glutMainLoop();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotated(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)///timer函式
{
glutTimerFunc(500,timer,t+1);///設下一個鬧鐘
angle+=90;///增加90度
glutPostRedisplay();///重畫畫面
}
void keyboard(unsigned char key ,int x, int y)
{
glutTimerFunc(0,timer,0);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);///用keyboard()
///glutTimerFunc(2000,timer,0);///設定timer函式
glutMainLoop();
}
按一下鍵盤就會開始一直旋轉90度
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4]={1,1,1,1};///用show[i]決定要不要顯示
int ID=0;///0:頭 1:身體 2:上手臂 3:下手臂
void keyboard (unsigned char key, int x, int y){
if (key=='0') ID = 0;
if (key=='1') ID = 1;
if (key=='2') ID = 2;
if (key=='3') ID = 3;
///if (key=='0') show[0]=!show[0];
///if (key=='1') show[1]=!show[1];
///if (key=='2') show[2]=!show[2];
///if (key=='3') show[3]=!show[3];
glutPostRedisplay();
}
FILE * fout = NULL; ///一開始,檔案沒有開, NULL
FILE * fin = NULL; ///要讀檔用的指標, 一開始也是 NULL
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2, 0.2, 0.2);///week13-02-2
if(body==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
uparmR=glmReadOBJ("model/uparmR.obj");
lowarmR=glmReadOBJ("model/lowarmR.obj");
///glmUnitize(body);///week13-02-1這行之後會改
}
if(ID==0) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[0]) glmDraw(head, GLM_MATERIAL);
if(ID==1) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslated(teapotX, teapotY, 0);
if(ID==2) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[2]) glmDraw(uparmR, GLM_MATERIAL);
glPopMatrix();
if(ID==3) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[3]) glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX=0, oldY=0;///week13-03-2
void motion(int x, int y){///week13-03-2
teapotX += (x -oldX)/150.0;///week13-03-2
teapotY -= (y -oldY)/150.0;///week13-03-2
oldX=x;
oldY=y;
printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
glutPostRedisplay();///week13-03-2
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
oldX = x;///teapotX = (x-150)/150.0;
oldY = y;///teapotY = (150-y)/150.0;
angle = x;
///printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
///if(fout==NULL) fout = fopen("file4.txt", "w"); ///step02-2 沒開檔,就開
///fprintf(fout, "%f %f\n", teapotX, teapotY); ///step02-2 要再存座標
}
display();
}
///void keyboard(unsigned char key, int x, int y) ///step02-2 keyboard函式
///{
///if(fin==NULL){ ///step02-2 如果檔案還沒 fopen(), 就開它
///fclose(fout); ///前面mouse會開fout指標, 所以要關掉
///fin = fopen("file4.txt", "r"); ///step02-2 沒開檔,就開
/// }
///fscanf(fin, "%f %f", &teapotX, &teapotY); ///step02-2 真的讀檔
///display(); ///step02-2 重畫畫面
///}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard); ///step02-2 keyboard要做事囉(開檔、讀檔)
glutMainLoop();
}
按0123分別可以顯示出不同部位
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4]={0,0,1,0};///用show[i]決定要不要顯示
int ID=2;///0:頭 1:身體 2:上手臂 3:下手臂
void keyboard (unsigned char key, int x, int y){
if (key=='0') ID = 0;
if (key=='1') ID = 1;
if (key=='2') ID = 2;
if (key=='3') ID = 3;
///if (key=='0') show[0]=!show[0];
///if (key=='1') show[1]=!show[1];
///if (key=='2') show[2]=!show[2];
///if (key=='3') show[3]=!show[3];
glutPostRedisplay();
}
FILE * fout = NULL; ///一開始,檔案沒有開, NULL
FILE * fin = NULL; ///要讀檔用的指標, 一開始也是 NULL
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2, 0.2, 0.2);///week13-02-2
if(body==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
uparmR=glmReadOBJ("model/uparmR.obj");
lowarmR=glmReadOBJ("model/lowarmR.obj");
///glmUnitize(body);///week13-02-1這行之後會改
}
if(ID==0) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[0]) glmDraw(head, GLM_MATERIAL);
if(ID==1) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslated(teapotX, teapotY, 0);
if(ID==2) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[2]) glmDraw(uparmR, GLM_MATERIAL);
glPopMatrix();
if(ID==3) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[3]) glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glColor3f(0,1,0);///放小茶壺在中心點當參考
glutSolidTeapot(0.02);///放小茶壺在中心點當參考
glutSwapBuffers();
}
int oldX=0, oldY=0;///week13-03-2
void motion(int x, int y){///week13-03-2
teapotX += (x -oldX)/150.0;///week13-03-2
teapotY -= (y -oldY)/150.0;///week13-03-2
oldX=x;
oldY=y;
printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
glutPostRedisplay();///week13-03-2
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
oldX = x;///teapotX = (x-150)/150.0;
oldY = y;///teapotY = (150-y)/150.0;
angle = x;
///printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
///if(fout==NULL) fout = fopen("file4.txt", "w"); ///step02-2 沒開檔,就開
///fprintf(fout, "%f %f\n", teapotX, teapotY); ///step02-2 要再存座標
}
display();
}
///void keyboard(unsigned char key, int x, int y) ///step02-2 keyboard函式
///{
///if(fin==NULL){ ///step02-2 如果檔案還沒 fopen(), 就開它
///fclose(fout); ///前面mouse會開fout指標, 所以要關掉
///fin = fopen("file4.txt", "r"); ///step02-2 沒開檔,就開
/// }
///fscanf(fin, "%f %f", &teapotX, &teapotY); ///step02-2 真的讀檔
///display(); ///step02-2 重畫畫面
///}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard); ///step02-2 keyboard要做事囉(開檔、讀檔)
glutMainLoop();
}
拖動紅色的可以整塊移動
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4]={0,0,1,0};///用show[i]決定要不要顯示
int ID=2;///0:頭 1:身體 2:上手臂 3:下手臂
void keyboard (unsigned char key, int x, int y){
if (key=='0') ID = 0;
if (key=='1') ID = 1;
if (key=='2') ID = 2;
if (key=='3') ID = 3;
///if (key=='0') show[0]=!show[0];
///if (key=='1') show[1]=!show[1];
///if (key=='2') show[2]=!show[2];
///if (key=='3') show[3]=!show[3];
glutPostRedisplay();
}
FILE * fout = NULL; ///一開始,檔案沒有開, NULL
FILE * fin = NULL; ///要讀檔用的指標, 一開始也是 NULL
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2, 0.2, 0.2);///week13-02-2
if(body==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
uparmR=glmReadOBJ("model/uparmR.obj");
lowarmR=glmReadOBJ("model/lowarmR.obj");
///glmUnitize(body);///week13-02-1這行之後會改
}
if(ID==0) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[0]) glmDraw(head, GLM_MATERIAL);
if(ID==1) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.200000, +0.453333, 0);
glRotatef(angle, 0, 0, 1);
///glTranslatef(teapotX, teapotY, 0);
glTranslatef(1.200000, -0.453333, 0);
if(ID==2) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[2]) glmDraw(uparmR, GLM_MATERIAL);
glPopMatrix();
if(ID==3) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[3]) glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glColor3f(0,1,0);///放小茶壺在中心點當參考
glutSolidTeapot(0.02);///放小茶壺在中心點當參考
glutSwapBuffers();
}
int oldX=0, oldY=0;
void motion(int x, int y){
teapotX += (x -oldX)/150.0;
teapotY -= (y -oldY)/150.0;
oldX=x;
oldY=y;
angle = x;
printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
glutPostRedisplay();
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
oldX = x;///teapotX = (x-150)/150.0;
oldY = y;///teapotY = (150-y)/150.0;
angle = x;
///printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
///if(fout==NULL) fout = fopen("file4.txt", "w"); ///step02-2 沒開檔,就開
///fprintf(fout, "%f %f\n", teapotX, teapotY); ///step02-2 要再存座標
}
display();
}
///void keyboard(unsigned char key, int x, int y) ///step02-2 keyboard函式
///{
///if(fin==NULL){ ///step02-2 如果檔案還沒 fopen(), 就開它
///fclose(fout); ///前面mouse會開fout指標, 所以要關掉
///fin = fopen("file4.txt", "r"); ///step02-2 沒開檔,就開
/// }
///fscanf(fin, "%f %f", &teapotX, &teapotY); ///step02-2 真的讀檔
///display(); ///step02-2 重畫畫面
///}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard); ///step02-2 keyboard要做事囉(開檔、讀檔)
glutMainLoop();
}
以一個點為中心旋轉
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4]={1,1,1,1};///用show[i]決定要不要顯示
int ID=3;///0:頭 1:身體 2:上手臂 3:下手臂
void keyboard (unsigned char key, int x, int y){
if (key=='0') ID = 0;
if (key=='1') ID = 1;
if (key=='2') ID = 2;
if (key=='3') ID = 3;
glutPostRedisplay();
}
FILE * fout = NULL; ///一開始,檔案沒有開, NULL
FILE * fin = NULL; ///要讀檔用的指標, 一開始也是 NULL
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2, 0.2, 0.2);///week13-02-2
if(body==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
uparmR=glmReadOBJ("model/uparmR.obj");
lowarmR=glmReadOBJ("model/lowarmR.obj");
///glmUnitize(body);///week13-02-1這行之後會改
}
if(ID==0) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[0]) glmDraw(head, GLM_MATERIAL);
if(ID==1) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.200000, +0.453333, 0);
glRotatef(angle, 0, 0, 1);
///glTranslatef(teapotX, teapotY, 0);
glTranslatef(1.200000, -0.453333, 0);
if(ID==2) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[2]) glmDraw(uparmR, GLM_MATERIAL);
glPushMatrix();
glTranslatef(-1.946666, +0.180001, 0);
//glTranslatef(teapotX, teapotY, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(1.946666, -0.180001, 0);
if(ID==3) glColor3f(1,0,0);///選定的,設紅色
else glColor3f(1,1,1);
if (show[3]) glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glColor3f(0,1,0);///放小茶壺在中心點當參考
glutSolidTeapot(0.02);///放小茶壺在中心點當參考
glutSwapBuffers();
}
int oldX=0, oldY=0;///week13-03-2
void motion(int x, int y){
teapotX += (x -oldX)/150.0;
teapotY -= (y -oldY)/150.0;
oldX=x;
oldY=y;
angle = x;
printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
teapotX = (x-150)/150.0;///teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;///teapotY = (150-y)/150.0;
angle = x;
if(fout==NULL) fout = fopen("file4.txt", "w"); ///step02-2 沒開檔,就開
fprintf(fout, "%f %f\n", teapotX, teapotY); ///step02-2 要再存座標
}
display();
}
///void keyboard(unsigned char key, int x, int y) ///step02-2 keyboard函式
///{
///if(fin==NULL){ ///step02-2 如果檔案還沒 fopen(), 就開它
///fclose(fout); ///前面mouse會開fout指標, 所以要關掉
///fin = fopen("file4.txt", "r"); ///step02-2 沒開檔,就開
/// }
///fscanf(fin, "%f %f", &teapotX, &teapotY); ///step02-2 真的讀檔
///display(); ///step02-2 重畫畫面
///}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard); ///step02-2 keyboard要做事囉(開檔、讀檔)
glutMainLoop();
}
整隻手臂都會一起轉







沒有留言:
張貼留言