Week14
Step01
開啟程式Git-2.36.1-64-bit.exe
1.git指令
2. cd desktop
3. git clone https://github.com/chiche/2023graphicsa
4. cd 2023graphicsa
5. start .
6. git add .
Step02
複製資料夾 final_project到桌面
開啟codeblocks
Step03
project week14-1_timer
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(500,timer,t+1);
angle += 90;
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(2000,timer, 0);
glutMainLoop();
}
Step04
新建新project week14-2_timer_play
程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(500,timer,t+1);
angle += 90;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x,int y)
{
glutTimerFunc(0, timer, 0);
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
//glutTimerFunc(2000,timer, 0);
glutMainLoop();
}
Step06
新建新project week14-3_timer_alpha_interpolation
程式碼:
#include <GL/glut.h>
float angle=0,oldAngle=0, newAngle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
if (t<100) glutTimerFunc(50,timer,t+1);
float alpha = t/100.0;
angle = newAngle*alpha + (1-alpha) * oldAngle;
glutPostRedisplay();
}
void motion(int x, int y)
{
angle = x;
glutPostRedisplay();
}
void mouse (int button, int state,int x,int y)
{
if(state==GLUT_DOWN) oldAngle = x;
if(state==GLUT_UP) newAngle = x;
glutPostRedisplay();
}
void keyboard(unsigned char key, int x,int y)
{
glutTimerFunc(0, timer, 0);
}
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
Step08
開啟上禮拜的final project
程式碼:
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * ass = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * armR = NULL;
int show[5] = {1,1,1,1,1}; ///show[1]來決定要不要顯示
int ID=0;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') ID = 0;
if(key=='1') ID = 1;
if(key=='2') ID = 2;
if(key=='3') ID = 3;
if(key=='4') ID = 4;
///if(key=='0') show[0] = !show[0];
///if(key=='1') show[1] = !show[1];
///if(key=='2') show[2] = !show[2];
///if(key=='3') show[3] = !show[3];
///if(key=='4') show[4] = !show[4];
glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin = NULL;
float teapotX=0 , teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2,0.2,0.2);
if(body==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
ass = glmReadOBJ("model/ass.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
armR = glmReadOBJ("model/armR.obj");
}
if (ID==0) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[0]) glmDraw(head, GLM_MATERIAL);
if (ID==1) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
if (ID==2) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[2]) glmDraw(ass, GLM_MATERIAL);
glPopMatrix();
if (ID==3) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[3]) glmDraw(uparmR, GLM_MATERIAL);
if (ID==4) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[4]) glmDraw(armR, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX = 0 ,oldY = 0;
void motion(int x, int y)
{
teapotX += (x - oldX)/150.0;
teapotY -= (y - oldY)/150.0;
oldX = x;
oldY = y;
printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(fout==NULL) fout = fopen("file4.txt","w");
fprintf(fout, "%f %f\n",teapotX , teapotY);
}
display();
}
//void keyboard(unsigned char key,int x,int y)
//{
// if (fin==NULL)
// {
// fclose(fout);
// fin = fopen("file4.txt","r");
// }
// fscanf(fin,"%f %f",&teapotX , &teapotY);
// display();
//}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
Step09
程式碼:
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * ass = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * armR = NULL;
int show[5] = {0,0,1,0,0}; ///show[1]來決定要不要顯示
int ID = 2;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') ID = 0;
if(key=='1') ID = 1;
if(key=='2') ID = 2;
if(key=='3') ID = 3;
if(key=='4') ID = 4;
///if(key=='0') show[0] = !show[0];
///if(key=='1') show[1] = !show[1];
///if(key=='2') show[2] = !show[2];
///if(key=='3') show[3] = !show[3];
///if(key=='4') show[4] = !show[4];
glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin = NULL;
float teapotX=0 , teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2,0.2,0.2);
if(body==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
ass = glmReadOBJ("model/ass.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
armR = glmReadOBJ("model/armR.obj");
}
if (ID==0) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[0]) glmDraw(head, GLM_MATERIAL);
if (ID==1) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
///glTranslatef(teapotX,-teapotY,0);
glTranslatef(teapotX,teapotY,0);
if (ID==2) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[2]) glmDraw(ass, GLM_MATERIAL);
glPopMatrix();
if (ID==3) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[3]) glmDraw(uparmR, GLM_MATERIAL);
if (ID==4) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[4]) glmDraw(armR, GLM_MATERIAL);
glPopMatrix();
glColor3f(0, 1, 0);
glutSolidTeapot(0.02);
glutSwapBuffers();
}
int oldX = 0 ,oldY = 0;
void motion(int x, int y)
{
teapotX += (x - oldX)/150.0;
teapotY -= (y - oldY)/150.0;
oldX = x;
oldY = y;
printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(fout==NULL) fout = fopen("file4.txt","w");
fprintf(fout, "%f %f\n",teapotX , teapotY);
}
display();
}
//void keyboard(unsigned char key,int x,int y)
//{
// if (fin==NULL)
// {
// fclose(fout);
// fin = fopen("file4.txt","r");
// }
// fscanf(fin,"%f %f",&teapotX , &teapotY);
// display();
//}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
Step10
程式碼:
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * ass = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * armR = NULL;
int show[5] = {0,0,1,0,0}; ///show[1]來決定要不要顯示
int ID = 2;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') ID = 0;
if(key=='1') ID = 1;
if(key=='2') ID = 2;
if(key=='3') ID = 3;
if(key=='4') ID = 4;
///if(key=='0') show[0] = !show[0];
///if(key=='1') show[1] = !show[1];
///if(key=='2') show[2] = !show[2];
///if(key=='3') show[3] = !show[3];
///if(key=='4') show[4] = !show[4];
glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin = NULL;
float angle=0;
float teapotX=0 , teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2,0.2,0.2);
if(body==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
ass = glmReadOBJ("model/ass.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
armR = glmReadOBJ("model/armR.obj");
}
if (ID==0) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[0]) glmDraw(head, GLM_MATERIAL);
if (ID==1) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
///glTranslatef(-0.006667, 1.093333, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.013333, 0.646666, 0);
///glTranslatef(teapotX,-teapotY,0);
///glTranslatef(teapotX,teapotY,0);
if (ID==2) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[2]) glmDraw(ass, GLM_MATERIAL);
glPopMatrix();
if (ID==3) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[3]) glmDraw(uparmR, GLM_MATERIAL);
if (ID==4) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[4]) glmDraw(armR, GLM_MATERIAL);
glPopMatrix();
glColor3f(0, 1, 0);
glutSolidTeapot(0.02);
glutSwapBuffers();
}
int oldX = 0 ,oldY = 0;
void motion(int x, int y)
{
teapotX += (x - oldX)/150.0;
teapotY -= (y - oldY)/150.0;
oldX = x;
oldY = y;
angle = x;
printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(fout==NULL) fout = fopen("file4.txt","w");
fprintf(fout, "%f %f\n",teapotX , teapotY);
}
display();
}
//void keyboard(unsigned char key,int x,int y)
//{
// if (fin==NULL)
// {
// fclose(fout);
// fin = fopen("file4.txt","r");
// }
// fscanf(fin,"%f %f",&teapotX , &teapotY);
// display();
//}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
Step11
程式碼:
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * ass = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * armR = NULL;
int show[5] = {0,0,0,0,1}; ///show[1]來決定要不要顯示
int ID = 4;
void keyboard(unsigned char key,int x,int y)
{
if(key=='0') ID = 0;
if(key=='1') ID = 1;
if(key=='2') ID = 2;
if(key=='3') ID = 3;
if(key=='4') ID = 4;
///if(key=='0') show[0] = !show[0];
///if(key=='1') show[1] = !show[1];
///if(key=='2') show[2] = !show[2];
///if(key=='3') show[3] = !show[3];
///if(key=='4') show[4] = !show[4];
glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin = NULL;
float angle=0;
float teapotX=0 , teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2,0.2,0.2);
if(body==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
ass = glmReadOBJ("model/ass.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
armR = glmReadOBJ("model/armR.obj");
}
if (ID==0) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[0]) glmDraw(head, GLM_MATERIAL);
if (ID==1) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();///屁股
///glTranslatef(-0.013333, 0.646666, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.013333, -0.646666, 0);
///glTranslatef(teapotX,-teapotY,0);
///glTranslatef(teapotX,teapotY,0);
if (ID==2) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[2]) glmDraw(ass, GLM_MATERIAL);
glPopMatrix();
if (ID==3) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[3]) glmDraw(uparmR, GLM_MATERIAL);
glPushMatrix(); ///下手臂
glTranslatef(-1.946665, +0.120001, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(1.946665, -0.120001, 0);
///glTranslatef(teapotX,teapotY,0);
if (ID==4) glColor3f(1,0,0);
else glColor3f(1,1,1);
if (show[4]) glmDraw(armR, GLM_MATERIAL);
glPopMatrix();
glPopMatrix();
glColor3f(0, 1, 0);
glutSolidTeapot(0.02);
glutSwapBuffers();
}
int oldX = 0 ,oldY = 0;
void motion(int x, int y)
{
teapotX += (x - oldX)/150.0;
teapotY -= (y - oldY)/150.0;
oldX = x;
oldY = y;
angle = x;
printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN)
{
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(fout==NULL) fout = fopen("file4.txt","w");
fprintf(fout, "%f %f\n",teapotX , teapotY);
}
display();
}
//void keyboard(unsigned char key,int x,int y)
//{
// if (fin==NULL)
// {
// fclose(fout);
// fin = fopen("file4.txt","r");
// }
// fscanf(fin,"%f %f",&teapotX , &teapotY);
// display();
//}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}









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