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TWELFTH
一、檔案
1.新開一個空白檔案,File=>New=>Empty file
2.將檔案儲存為week12-1_printf_fprintf.cpp
以下為上面執行的程式碼
#include <stdio.h>
int main()
{///檔案指標 fout = 開檔案("檔名", "用甚麼模式");
FILE * fout = fopen("file.txt", "w");///:write
printf("Hello World\n");
fprintf(fout,"Hello World在檔案裡\n");;
}
4.開一個新的空白檔案並命名為week12-2_scanf_fscanf.cpp
以下為上面執行的程式碼
#include <stdio.h>
int main()
{
FILE * fin = fopen("file.txt", "r");
char line[100];
fscanf(fin, "%s", line);
printf("從file.txt讀到了: %s\n",line);
fscanf(fin, "%s", line);
printf("從file.txt讀到了: %s\n",line);
}
6.開一個新的空白檔案並命名為
week12-3_many_numbers_scanf_printf_fscanf_fprintf.cpp
#include <stdio.h>
int main()
{
int a[10] = {10, 20, 30, 40, 50, 60, 70, 80, 90, 100};
int b[10] = {};
FILE * fout = fopen("file3.txt", "w");
for(int i=0;i<10;i++){
printf("%d ", a[i]);
fprintf(fout, "%d ", a[i]);
}
printf("\n");
fprintf(fout, "\n");
fclose(fout);
FILE * fin = fopen("file3.txt", "r");
for(int i=0;i<10;i++){
fscanf(fin, "%d ", &b[i]);
printf("b%d:%d ", i, b[i]);
}
fclose(fin);
}
二、滑鼠、鍵盤
1.開一個GLUT專案,並命名為week12-4_keyboard_mouse
#include <stdio.h>
#include <GL/glut.h>
float teapotX=0, teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
}
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
5.執行後就可以使用滑鼠、鍵盤移動
(鍵盤的移動是依照滑鼠曾做過的軌跡)
8.將freeglut中的freeglut.dll檔案放到執行目錄中
以下為上方程式碼
#include <stdio.h>
#include <GL/glut.h>
FILE * fout = NULL;
FILE * fin =NULL;
float teapotX=0, teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(fout==NULL) fout = fopen("file4.txt", "w");
fprintf(fout , "%f %f\n",teapotX, teapotY);
}
display();
}
void keyboard(unsigned char key, int x, int y)
{
if(fin==NULL){
fclose(fout);
fin = fopen("file4.txt", "r");
}
fscanf(fin, "%f %f", &teapotX, &teapotY);
display();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
10.可以在Title的部分改檔名
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