2023年5月10日 星期三

T week13

 1.https://jsyeh.org/3dcg10/

下載data 裡面有模型


裁切身體部位  頭,右手,左手,身體

-Alt-左健: 旋轉

-Alt-中健: 平移

-滾輸: 縮放

-左鍵: 選取

-File-Import 匯入模型

-File-Export Selection 匯出模型


開final project


Project-Properties-Project build option-Search directioies-
freeglut\include

修改程式碼

#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;

FILE*fout=NULL;
FILE*fin=NULL;
float teapotX=0,teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2);
        if(body==NULL){
            head = glmReadOBJ("model/head.obj");
            body = glmReadOBJ("model/body.obj");
        }
        glmDraw(head, GLM_MATERIAL);
        glmDraw(body, GLM_MATERIAL);
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN){
        teapotX=(x-150)/150.0;
        teapotY=(150-y)/150.0;
        if(fout==NULL)fout-fopen("file4.txt","w");
        fprintf(fout,"%f %f\n",teapotX,teapotY);
    }
    display();
}
void keyboard(unsigned char key ,int x,int y)
{
    if(fin==NULL){
        fclose(fout);
        fin=fopen("file4.txt","r");
    }
    fscanf(fin,"%f %f",&teapotX,&teapotY);
    display();
}
int main(int argc,char**argv)
{

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}




#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = [0, 1, 0, 0];
void keyboard(unsigned char key, int x, int y){
    if(key=='0') show[0] = !show[0];
    if(key=='1') show[1] = !show[1];
    if(key=='2') show[2] = !show[2];
    if(key=='3') show[3] = !show[3];
    gluPostRedisplay();
}

FILE*fout=NULL;
FILE*fin=NULL;
float teapotX=0,teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2);
        if(body==NULL){
            head = glmReadOBJ("model/head.obj");
            body = glmReadOBJ("model/body.obj");
        }
        glmDraw(head, GLM_MATERIAL);
        glmDraw(body, GLM_MATERIAL);
    glPopMatrix();
    glutSwapBuffers();
}
int oldX = 0, oldY = 0;
void motion(int x, int y){
    teapotX += (x-oldx)/150.0;
    teapotX -= (x-oldY)/150.0;
    oldX = x;
    oldY = y;
    printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
    glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN){
        oldx = x;
        oldy = y;
        angle = x;
    }
    display();
}
void keyboard(unsigned char key ,int x,int y)
{
    if(fin==NULL){
        fclose(fout);
        fin=fopen("file4.txt","r");
    }
    fscanf(fin,"%f %f",&teapotX,&teapotY);
    display();
}
int main(int argc,char**argv)
{

    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}

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