week13-綜合練習
1.裁切模型、組模型:
在https://jsyeh.org/3dcg10/中下載 data win32 兩個檔案在資料夾中開啟後分別解壓縮將data資料夾放到window裡
開啟MAYA/Import/匯入:al.obj (猩猩) 分別裁切上手臂、下手臂、頭、身體 / file / Export Selection匯出選擇的物件
小葉老師上課軟體下載git/ 將2023graphicsa clone 下
在codeblocks 開啟2023Grahhicsa 的Final_Project / file / open 開啟:.cbp檔
((關機 漂亮51號機
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;///Week13-2-1
FILE * fin = NULL;
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
///glTranslatef(teapotX, teapotY, 0);
///glTranslatef(????); ///step3-2
///glRotatef(angle, 0, 0, 1);
///glTranslatef(0.400000, -0.060000, 0);
///glTranslatef(teapotX, teapotY, 0);
///glutSolidTeapot( 0.3 );
if(body==NULL){
body=glmReadOBJ("model/body.obj");
glmUnitize(body);
}
glmDraw(body,GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
angle = x;
printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
if(fout==NULL) fout = fopen("file4.txt", "w");
///fprintf(fout, "%f %f\n", teapotX, teapotY);
}
display();
}
void keyboard(unsigned char key, int x, int y) ///step02-2 keyboard函式
{
if(fin==NULL){ ///step2-2 如果檔案還沒 fopen(), 就開它
fclose(fout); ///前面mouse會開fout指標, 所以要關掉
fin = fopen("file4.txt", "r"); ///step2-2 沒開檔,就開
}
///fscanf(fin, "%f %f", &teapotX, &teapotY); ///step2-2 真的讀檔
display(); ///step2-2 重畫畫面
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard); ///step2-2 keyboard要做事囉(開檔、讀檔)
glutMainLoop();
}
teapotY = (150-y)/150.0;
angle = x;
printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
if(fout==NULL) fout = fopen("file4.txt", "w"); ///step02-2 沒開檔,就開
///fprintf(fout, "%f %f\n", teapotX, teapotY); ///step02-2 要再存座標
}
display();
}
void keyboard(unsigned char key, int x, int y) ///step02-2 keyboard函式
{
if(fin==NULL){ ///step2-2 如果檔案還沒 fopen(), 就開它
fclose(fout); ///前面mouse會開fout指標, 所以要關掉
fin = fopen("file4.txt", "r"); ///step2-2 沒開檔,就開
}
///fscanf(fin, "%f %f", &teapotX, &teapotY); ///step2-2 真的讀檔
display(); ///step2-2 重畫畫面
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard); ///step2-2 keyboard要做事囉(開檔、讀檔)
glutMainLoop();
}
teapotY = (150-y)/150.0;
printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
if(fout==NULL) fout = fopen("file4.txt", "w"); ///step02-2 沒開檔,就開
///fprintf(fout, "%f %f\n", teapotX, teapotY); ///step02-2 要再存座標
}
display();
}
void keyboard(unsigned char key, int x, int y) ///step02-2 keyboard函式
{
if(fin==NULL){
fclose(fout);
fin = fopen("file4.txt", "r");
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;///Week13-2-1
int show[4]={0,1,0,0};///用show[]來決定要不要顯示出來
void keyboard (unsigned char key, int x, int y){
if (key=='0') show[0]=!show[0];
if (key=='1') show[1]=!show[1];
if (key=='2') show[2]=!show[2];
if (key=='3') show[3]=!show[3];
glutPostRedisplay();
}
FILE * fout = NULL; ///一開始,檔案沒有開, NULL
FILE * fin = NULL; ///要讀檔用的指標, 一開始也是 NULL
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2, 0.2, 0.2);///week13-02-2改大小
if(body==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");///Week13-2-1
uparmR=glmReadOBJ("model/uparmR.obj");///Week13-3-1
lowarmR=glmReadOBJ("model/lowarmR.obj");///Week13-3-1
///glmUnitize(body);///Week13-2-1這行之後會改
}
if (show[0]) glmDraw(head, GLM_MATERIAL);///week13-03-1
glPushMatrix();
//
if (show[1]) glmDraw(body, GLM_MATERIAL);
glPopMatrix();
if (show[2]) glmDraw(uparmR, GLM_MATERIAL);///Week13-3-1
if (show[3]) glmDraw(lowarmR, GLM_MATERIAL);///Week13-3-1
glPopMatrix();
glutSwapBuffers();
}
int oldX=0, oldY=0;///week13-03-2
void motion(int x, int y){///week13-03-2
teapotX += (x -oldX)/150.0;///week13-03-2
teapotY -= (y -oldY)/150.0;///week13-03-2
oldX=x;
oldY=y;
printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
glutPostRedisplay();///week13-03-2
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
oldX = x;///teapotX = (x-150)/150.0;
oldY = y;///teapotY = (150-y)/150.0;
angle = x;
///printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
///if(fout==NULL) fout = fopen("file4.txt", "w"); ///step2-2 沒開檔,就開
///fprintf(fout, "%f %f\n", teapotX, teapotY); ///step2-2 要再存座標
}
display();
}
///void keyboard(unsigned char key, int x, int y) ///step02-2 keyboard函式
///{
///if(fin==NULL){ ///step2-2 如果檔案還沒 fopen(), 就開它
///fclose(fout); ///前面mouse會開fout指標, 所以要關掉
///fin = fopen("file4.txt", "r"); ///step2-2 沒開檔,就開
/// }
///fscanf(fin, "%f %f", &teapotX, &teapotY); ///step2-2 真的讀檔
///display(); ///step2-2 重畫畫面
///}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week13");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard); ///step2-2 keyboard要做事囉(開檔、讀檔)
glutMainLoop();
}
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