讓模型擺pose
先開maya匯入預設模型 裁切需要的部分
下載git bash
cd desktop
https://github.com/iamnotCreeper/2023graphicsa
cd 2023graphicsa
start .
打開final project
project-properties 更改search directories 改成freeglut/include ,freeglut/lib
把剛剛裁切好的模型檔案裝入資料夾
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head =NULL;
GLMmodel * body =NULL;
GLMmodel * uparmR =NULL;
GLMmodel * lowarmR =NULL;
int show[4] = {0,1,0,0};
void keyboard(unsigned char key ,int x,int y)
{
if(key=='0')show[0];
if(key=='1')show[1];
if(key=='2')show[2];
if(key=='3')show[3];
glutPostRedisplay();
}
FILE*fout=NULL;
FILE*fin=NULL;
float teapotX=0,teapotY=0;
float angle=0,angle2=0,angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2,0.2,0.2);
if(body==NULL){
body = glmReadOBJ("model/body.obj");
head = glmReadOBJ("model/head.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
lowarmR = glmReadOBJ("model/lowarmR.obj");
///glmUnitize(body);
}
if(show[0]) glmDraw(head,GLM_MATERIAL);
if(show[1]) glmDraw(body,GLM_MATERIAL);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
if(show[2]) glmDraw(uparmR,GLM_MATERIAL);
glPopMatrix();
if(show[3]) glmDraw(lowarmR,GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX=0,oldY=0;
void motion(int x,int y)
{
teapotX+=(x-oldX)/150.0;
teapotY+=(x-oldY)/150.0;
oldX=x;
oldY=y;
printf("glTranslatef(%f,%f,0);\n",teapotX,teapotY);
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN){
teapotX=(x-150)/150.0;
teapotY=(150-y)/150.0;
if(fout==NULL)fout-fopen("file4.txt","w");
fprintf(fout,"%f %f\n",teapotX,teapotY);
}
display();
}
///void keyboard(unsigned char key ,int x,int y)
///{
///if(fin==NULL){
///fclose(fout);
///fin=fopen("file4.txt","r");
///}
///fscanf(fin,"%f %f",&teapotX,&teapotY);
///display();
///}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);
glutMainLoop();
}

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