2023年5月3日 星期三

ww-week12-檔案讀寫_鍵盤.滑鼠控制角度

一.檔案讀寫

1. 第一個範例(fprintf) : 開啟Empty file檔案:week12-1_printf_fprintf.cpp / 開、寫檔案



#include <stdio.h>
int main()
{///檔案指標fout= 開檔案("檔名","用什麼模式")
    FILE * fout = fopen("file.txt","w");///w:write
    printf("Hello World!\n");
    fprintf(fout,"Hello World!在桌面!");
}

2.第二個範例(fscanf) : 開啟Empty file檔案:week12-2_scanf_fscanf.cpp / 讀寫檔案

#include <stdio.h>
int main()
{
    FILE * fin = fopen("file.txt","r");///r:read

    char line[100];
    fscanf(fin,"%s",line);
    printf("從file.txt讀到了: %s\n",line);

    fscanf(fin,"%s",line);
    printf("從file.txt讀到了: %s\n",line);
}
3.第三個範例(結合) : 開啟Empty file檔案:week12-3_many_number_scanf_printf_fscanf_fprintf.cpp / 寫讀檔案

 

#include <stdio.h>
int main()
{
    int a[10]={10,20,30,40,50,60,70,80,90,100};
    int b[10]={};

    ///write
    FILE * fout = fopen("file3.txt","w");
    for(int i=0;i<10;i++){
        printf("%d ",a[i]);
        fprintf(fout,"%d ",a[i]);
    }
    printf("\n");
    fprintf(fout,"\n");
    fclose(fout);///關起flie3

    ///read
    FILE * fin = fopen("file3.txt","r");
    for(int i=0;i<10;i++){
        fscanf(fin, "%d", &b[i]);
        printf("b%d:%d ",i,b[i]);
    }
    fclose(fin);
}
二、鍵盤.滑鼠控制角度
1.mouse控制茶壺位置 : 開新project:week12-4_keyboard_mouse / 寫程式 / 當滑鼠走到哪茶壺就會走到哪

#include <stdio.h>
#include <GL/glut.h>
float teapotX=0,teapotY=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(teapotX,teapotY,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        teapotX = (x-150)/150.0;
        teapotY = (150-y)/150.0;
    }
    display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");

glutDisplayFunc(display);
glutMouseFunc(mouse);

    glutMainLoop();
}


2. keyboard加入 :  加入keyboard函式,讓滑鼠點到的地方可以自己存,按空白鍵可以重複剛才的路徑


3.更改工作執行目錄 : 在codeblock內 / project properties / build target / 設定Debug和release的工作執行目錄成: . /接著開啟C:\Users\Administrator\Desktop\freeglut\bin / 將freeglut.dll複製到week12-4資料夾 / 全部儲存

#include <stdio.h>
#include <GL/glut.h>
FILE * fout=NULL;///step2-2
FILE * fin =NULL;///2
float teapotX=0,teapotY=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(teapotX,teapotY,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        teapotX = (x-150)/150.0;
        teapotY = (150-y)/150.0;
        if(fout==NULL)fout =fopen("file4.txt","w");///2
        fprintf(fout,"%f %f\n",teapotX,teapotY);///2
    }
    display();
}
void keyboard(unsigned char key ,int x,int y)///2keyboard函式
{
    if(fin==NULL){///2如果檔案還沒fopen(),就開他
        fclose(fout);///2前面的mouse會開fout 指標,所以要關掉
        fin = fopen("file4.txt","r");///2開檔
    }
    fscanf(fin,"%f %f",&teapotX,&teapotY);///2讀檔
    display();///2重畫畫面
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week12");

glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(keyboard);///2keboard要做事了

    glutMainLoop();
}
三、為作業做準備
開新專案 : Final_project / 在codeblock內 / project properties / build target / 設定Debug和release的工作執行目錄成: . /接著開啟C:\Users\Administrator\Desktop\freeglut\bin / 將freeglut.dll複製到week12-5資料夾 / 複製week12-4的程式碼 / 全部儲存


git指令

cd desktop
git clone https://github.com/你的帳號/2023graphicsa
cd 2023graphicsa
加入檔案
git add . 
git status

git config --global user.email "jsyeh@mail.mcu.edu.tw"

git config --global user.name "jsyeh"

git commit -m "week10"

git push

 

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