1.Week14-1_timer
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void timer(int t) ///step01-1 你的 timer()函式,做對應動作
{
glutTimerFunc(500, timer, t+1); ///step01-1 設定下一個鬧鐘
angle += 90; ///增加90度
glutPostRedisplay(); ///重畫畫面
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(2000, timer, 0); ///step01-1 設定timer函式
glutMainLoop();
}
2.Week14-2_timer_play 用鍵盤來播放
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void timer(int t) ///step01-1 你的 timer()函式,做對應動作
{
glutTimerFunc(500, timer, t+1); ///step01-1 設定下一個鬧鐘
angle += 90; ///增加90度
glutPostRedisplay(); ///重畫畫面
}
void keyboard(unsigned char key, int x, int y)
{
glutTimerFunc(0, timer, 0);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard); ///step01-2 用 keyboard()
///glutTimerFunc(2000, timer, 0); ///step01-1 設定timer函式
glutMainLoop();
}
3.Week14-3_timer_alpha_interpolation
#include <GL/glut.h>
float angle=0, oldAngle=0, newAngle=0; ///step02-1 宣告變數
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
}
void timer(int t) ///step01-1 你的 timer()函式,做對應動作
{
if(t<100) glutTimerFunc(50, timer, t+1); ///step02-1 在100之內,設定下一個鬧鐘
float alpha = t/ 100.0;///step02-1 alpha 介於0.00~1.00之間
angle = newAngle*alpha + (1-alpha) * oldAngle; ///step02-1 alpha內插公式
glutPostRedisplay(); ///重畫畫面
}
void motion(int x, int y) ///step02-1
{
angle = x; ///step02-1 即時更新角度
glutPostRedisplay(); ///step02-1 重畫畫面
}
void mouse(int button, int state, int x, int y) ///step02-1
{
if(state==GLUT_DOWN) oldAngle = x; ///step02-1 按下去
if(state==GLUT_UP) newAngle = x; ///step02-1 放開來
glutPostRedisplay(); ///step02-1 重畫畫面
}
void keyboard(unsigned char key, int x, int y)
{
glutTimerFunc(0, timer, 0);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMouseFunc(mouse); ///step02-1 按下去,表示起點, 放開來,表示終點
glutMotionFunc(motion); ///step02-1 當mouse在motion時,即時更新畫面
glutKeyboardFunc(keyboard); ///step01-2 用 keyboard()
glutMainLoop();
}
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