2023年5月10日 星期三

呵 長大了-week13

 去老師的網站偷模型 然後用MAYA匯出成OBJ檔 

並開啟Final Project

把上禮拜得glm.h、glm.cpp 丟進Final Project


把剛剛匯入的模型也都丟進去

今日第一個程式(glm.cpp改成這樣)

GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {0, 1, 2, 3};
void keyboard(unsigned char key, int x, int y){
    if(key=='0') show[0] = !show[0];
    if(key=='1') show[1] = !show[1];
    if(key=='2') show[2] = !show[2];
    if(key=='3') show[3] = !show[3];
    glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin =NULL;
float teapotX=0, teapotY=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2);
        if(body==NULL){
            head = glmReadOBJ("model/head.obj");
            body = glmReadOBJ("model/body.obj");
            uparmR = glmReadOBJ("model/uparmR.obj");
            lowarmR = glmReadOBJ("model/lowarmR.obj");
        }
        if(show[0]) glmDraw(head, GLM_MATERIAL);
        if(show[1]) glmDraw(body, GLM_MATERIAL);
    glPushMatrix();
        glTranslatef(teapotX, teapotY, 0);
        if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
    glPopMatrix();
    if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);

    glPopMatrix();
    glutSwapBuffers();
}
int oldX = 0, oldY = 0;
void motion(int x,int y)
{
    teapotX += (x - oldX)/150.0;
    teapotY += (y - oldY)/150.0;
    printf("glTranslatef(%f, %f, 0;\n",teapotX, teapotY);
    glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        oldX = x;
        oldY = y;
        ///angle = x;
    }
    display();
}

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