去老師的網站偷模型 然後用MAYA匯出成OBJ檔
並開啟Final Project
把上禮拜得glm.h、glm.cpp 丟進Final Project
把剛剛匯入的模型也都丟進去
今日第一個程式(glm.cpp改成這樣)
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {0, 1, 2, 3};
void keyboard(unsigned char key, int x, int y){
if(key=='0') show[0] = !show[0];
if(key=='1') show[1] = !show[1];
if(key=='2') show[2] = !show[2];
if(key=='3') show[3] = !show[3];
glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin =NULL;
float teapotX=0, teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2, 0.2, 0.2);
if(body==NULL){
head = glmReadOBJ("model/head.obj");
body = glmReadOBJ("model/body.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
lowarmR = glmReadOBJ("model/lowarmR.obj");
}
if(show[0]) glmDraw(head, GLM_MATERIAL);
if(show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
glPopMatrix();
if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX = 0, oldY = 0;
void motion(int x,int y)
{
teapotX += (x - oldX)/150.0;
teapotY += (y - oldY)/150.0;
printf("glTranslatef(%f, %f, 0;\n",teapotX, teapotY);
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
oldX = x;
oldY = y;
///angle = x;
}
display();
}

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