2023年6月7日 星期三

Week13 (補)

Week13 (補)

1 - 開啟Maya,將al.obj模型拉進場景,分別選取頭、身、手、腳

2 - 點選File ➝ Export Selection  Desktop  Cancel

選取好之後按這個另存新檔


拆成這幾個檔



#:備份的意思

用小黑把程式庫抓到桌面
開啟上星期的final_Project
將week10的glm.cpp和glm.h丟進去
freeglut也丟進去(還是要改32)
建一個資料夾把其中四個部分的模型丟進去

打開Final_Project.cbp

Final_Project.cbp按右鍵編輯設定

最後 修改main.cpp程式碼
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {0, 1, 0, 0};
void keyboard(unsigned char key, int x, int y) {
    if(key=='0') show[0] = !show[0];
    if(key=='1') show[1] = !show[1];
    if(key=='2') show[2] = !show[2];
    if(key=='3') show[3] = !show[3];
    glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin = NULL;
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2);
        if(body==NULL){///week13 step02-1
            head = glmReadOBJ("model/head.obj");
            body = glmReadOBJ("model/body.obj");
            uparmR = glmReadOBJ("model/uparmR.obj");
            lowarmR = glmReadOBJ("model/lowarmR.obj");
        }
        glColor3f(1,0,0);
        if(show[0]) glmDraw(head, GLM_MATERIAL);
        glColor3f(0,1,0);
        if(show[1]) glmDraw(body, GLM_MATERIAL);
        glPushMatrix();
            glTranslatef(teapotX, teapotY, 0);

            if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
        glPopMatrix();
        if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
    glPopMatrix();
    glutSwapBuffers();
}
int oldX = 0, oldY = 0;
void motion(int x, int y){
    teapotX += (x - oldX)/150.0;
    teapotY -= (y - oldY)/150.0;
    oldX = x;
    oldY = y;
    printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
    glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        oldX = x;
        oldY = y;
        angle = x;
    }
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}

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