#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.02,30,30);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.46,0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
建立旋轉茶壺
加入glTranslatef(0.49,0.13,0);///
開心檔案week06-3 從上周week05-2拿來用void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix(); ///備份矩陣
glRotatef(angle, 0, 0, 1); ///(2)轉動
glTranslatef(0.25, 0, 0);///(1)把旋轉中心,放到中心
drawHand();
glPopMatrix(); ///還原矩陣
glutSwapBuffers();
angle++;
}
加入
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawHand();
glPopMatrix();
木棍連著木棍移動
複製這段程式碼下來貼上



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