GLUT專案
week06-1_TRT_robot2
#include <GL/glut.h>
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.02,30,30);///正中心圓球
glPushMatrix();
glRotatef(angle,0 ,0 ,1);///2.轉動
glTranslatef(0.46,-0.05,0);///1.把旋轉中心放在中心點
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
week06-2_TRT_robot_hierarchy
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidTeapot(0.3);///身體
glPushMatrix();///手臂
glTranslatef(0.49,0.13,0);
glRotatef( angle, 0, 0, 1 );
glTranslatef(0.46,-0.05,0);
glutSolidTeapot( 0.3 );
glPushMatrix();///手肘
glTranslatef(0.49,0.13,0);
glRotatef( angle, 0, 0, 1 );
glTranslatef(0.46,-0.05,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);///step02-1 有空idle時,就會重劃畫面
glutMainLoop();
}
week06-3_TRT_robot_arm_hand_right_left
#include <GL/glut.h>
float angle =0;
void drawHand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);
glPushMatrix();///上手臂
glTranslatef(0.25,0,0);///3.要掛上去
glRotatef(angle,0 ,0 ,1);///2.轉動
glTranslatef(0.25,0,0);///1.把旋轉中心放在中心點
drawHand();///右上手臂
glPushMatrix();///下手肘
glTranslatef(0.25,0,0);///3.要掛上去
glRotatef(angle,0 ,0 ,1);///2.轉動
glTranslatef(0.25,0,0);///1.把旋轉中心放在中心點
drawHand();///右下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///上手臂
glTranslatef(-0.25,0,0);///3.要掛上去
glRotatef(angle,0 ,0 ,1);///2.轉動
glTranslatef(-0.25,0,0);///1.把旋轉中心放在中心點
drawHand();///左上手臂
glPushMatrix();///下手肘
glTranslatef(-0.25,0,0);///3.要掛上去
glRotatef(angle,0 ,0 ,1);///2.轉動
glTranslatef(-0.25,0,0);///1.把旋轉中心放在中心點
drawHand();///左下手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;///角度++
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
第一節手肘
畫一個手臂連著手肘
手臂手肘都會動
兩隻會動的手臂手肘






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