WEEK04----旋轉
在老師的網頁中找到課本範例>> https://jsyeh.org/3dcg10/找到data win32的檔案>>下載>>把data檔丟進windows的解壓檔裡做解壓
打開Transformation.exe檔👇
第二行中看到glRotate (旋轉)
Z軸的存在??打開右手,平行掃到垂直,大姆指的指向就是Z軸
把Z軸調成1.00,可以觀察是怎麼轉
(想像成從車子射出一條座標軸到臉上)
如果把座標調整到(1.00 1.00 0.00)
想像成車子的右肩向左下壓
我們的視角是車的左照後鏡向右下壓
▦來試試讓茶壼轉起來吧
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#include <GL/glut.h>
float angle=0; //給角度初始值=0
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0 ,1 ,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++; //角度加加(轉起來)
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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#include <GL/glut.h> ///把有light的利用cirl+f找出
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void myLight() //打光
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
float angle=0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0 ,1 ,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutIdleFunc(display);
myLight();
glutMainLoop(); //結尾
}
▦為茶壼加上顏色吧
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利用上面的程式碼在display函式中加入
float angle=0;
void display()
{
glClearColor(1,1,1,1); //清除背景顏色
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0 ,1 ,0);
glColor3f(0,0.2,1); //給茶壼上色
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
=========================================================================
▦回去看一下課本範例~~
交換"移動"跟"旋轉"
▦寫出程式利用兩個茶壼來理解兩者的差別#include <GL/glut.h>
float angle=0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.6,0,0);
glRotatef(angle,0 ,1 ,0);
glColor3f(1,1,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glPushMatrix();
glRotatef(angle,0 ,1 ,0);
glTranslatef(0.6,0,0);
glColor3f(1,0,0);
glutSolidTeapot( 0.3 );
glPopMatrix();
glutSwapBuffers();
angle++;
}
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