2023年3月8日 星期三

T week04

 1.打開http://jsyeh.org/3dcg10/

下載 windows32.zip 解壓縮

下載data.zip 解壓縮

把解完壓縮的data丟進window

執行Transformation.exe



Z軸方向(從螢幕到臉)

glRotatef( 旋轉度數 , x , y , z )



2.打開glut project
複製程式碼
出現會旋轉的茶壺

#include <GL/glut.h>
float angle = 0;
void display()

{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix(); ///備份矩陣
        glRotatef(angle,0,1,0); ///旋轉angle角度
        glutSolidTeapot(0.3);

    glPopMatrix(); ///還原矩陣
    glutSwapBuffers();
    angle++; ///角度++

}

int main(int argc, char *argv[])

{

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

glutCreateWindow("GLUT Shapes");

glutDisplayFunc(display);
        glutIdleFunc(display);

glutMainLoop();
}


加入陰影程式碼

#include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f};

void myLight()
{
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}

float angle = 0;
void display()

{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix(); ///備份矩陣
        glRotatef(angle,0,1,0); ///旋轉angle角度
        glutSolidTeapot(0.3);

    glPopMatrix(); ///還原矩陣
    glutSwapBuffers();
    angle++; ///角度++

}

int main(int argc, char *argv[])

{

glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("GLUT Shapes");

glutDisplayFunc(display);
    glutIdleFunc(display);

    myLight();
    glutMainLoop();
}


加入兩行程式碼
可更便顏色背景


#include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f};

void myLight()
{
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}

float angle = 0;
void display()

{
    glClearColor(1,1,1,1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix(); ///備份矩陣
        glRotatef(angle,0,1,0); ///旋轉angle角度
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);

    glPopMatrix(); ///還原矩陣
    glutSwapBuffers();
    angle++; ///角度++

}

int main(int argc, char *argv[])

{

glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("GLUT Shapes");

glutDisplayFunc(display);
    glutIdleFunc(display);

    myLight();
    glutMainLoop();
}

3.複製程式碼
出現紅色跟黃色得茶壺

#include <GL/glut.h>
float angle = 0;
void display()

{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix(); ///備份矩陣
        glTranslatef(0.6,0,0);
        glRotatef(angle,0,1,0); ///旋轉angle角度
        glColor3f(1,1,0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glPushMatrix();
        glRotatef(angle,0,1,0); 
        glTranslatef(0.6,0,0);///兩行對調才會出現
        glColor3f(1,0,0);
        glutSolidTeapot(0.3);

    glPopMatrix(); ///還原矩陣
    glutSwapBuffers();
    angle++; ///角度++

}

int main(int argc, char *argv[])

{

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

glutCreateWindow("GLUT Shapes");

glutDisplayFunc(display);
        glutIdleFunc(display);

glutMainLoop();
}











沒有留言:

張貼留言