week05-TRT對特定軸轉動
開啟Transformation
口訣:左耳靠左肩
Translate物體移動(x,y,z)
Rotate旋轉
Scale物體長寬調整(寬,高,長)
Begin開始
Step01-2 開啟codeblocks
試著以茶壺做旋轉
程式碼:
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(0,1,0);///綠色
glTranslatef(0.8,0,0);
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glColor3f(1,0,0);///紅色
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.8,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
Step02-1 利用老師寫的畫圖程式畫出小人來理解
畫出小人 很怪對吧 所以用移動接上手臂
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glPushMatrix();
glutSolidCube(0.5);
glPushMatrix();
glTranslatef(0.25,0.25,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0.25,0);
glColor3f(1,0,0);
glutSolidCube(0.5);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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