2023年3月8日 星期三

:/ week04 旋轉

打開 :https://jsyeh.org/3dcg10/
下載 win32,date 把date解壓縮到windows
打開Transformation.exe



旋轉方向
glRotatef( 1.00, 0.00, 0.00) 向下旋轉
glRotatef( 0.00, 1.00, 0.00) 向右旋轉
glRotatef( 0.00, 0.00, 1.00) 逆時針旋轉


打開code block 選擇glut project
複製茶壺 加入
#include <GL/glut.h>
float angle = 0;
void display()

{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix(); ///備份矩陣
        glRotatef(angle,0,1,0); ///旋轉angle角度
        glutSolidTeapot(0.3);
    
    glPopMatrix(); ///還原矩陣
    glutSwapBuffers();
    angle++; ///角度++

}

int main(int argc, char *argv[])

{

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

glutCreateWindow("GLUT Shapes");

glutDisplayFunc(display);
        glutIdleFunc(display);

glutMainLoop();



}


加反光
#include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };


const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void myLight(){
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);


    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);


    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);


    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
float angle = 0;
void display()

{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotatef(angle,0,1,0);
    glutSolidTeapot(0.3);

    glPopMatrix();
    glutSwapBuffers();
    angle++;

}

int main(int argc, char *argv[])

{

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

glutCreateWindow("GLUT Shapes");

glutDisplayFunc(display);
glutIdleFunc(display);

myLight();
glutMainLoop();



}

複製第一個程式碼
紅字上下顛倒 旋轉方式不同

#include <GL/glut.h>
float angle = 0;
void display()

{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glTranslatef(0.6,0,0);
    glRotatef(angle,0,1,0);
    glutSolidTeapot(0.3);
    glColor3f(1,1,0);

    glPopMatrix();
    glPushMatrix();
    glRotatef(angle,0,1,0);
    glTranslatef(0.6,0,0);
    glutSolidTeapot(0.3);
    glColor3f(1,0,0);

    glPopMatrix();
    glutSwapBuffers();
    angle++;

}

int main(int argc, char *argv[])

{

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

glutCreateWindow("GLUT Shapes");

glutDisplayFunc(display);
glutIdleFunc(display);

glutMainLoop();



}








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