Week04
Rotate
上網查詢網址-http://jsyeh.org/3dcg10/
下載windows.zip和data.zip解壓縮
把解壓縮的data檔複製貼進windows後打開Transformation
移動glRotatef(角度,x,y,z)車子會隨著旋轉軸不同向不同方向旋轉
用國中自然課教過的右手定則,右手座標系統手掌從x軸掃到y時會生出拇指z軸
轉動時拇指當旋轉軸,其餘四指掃出你要的角度
x軸為1>>旋轉軸直向上,車往右旋轉
y軸為1>>旋轉軸橫向右,車往下旋轉
x軸,y軸同為1>>旋轉軸斜向右上,車往右下旋轉
Rotate-2
新增一個GLUT專案,檔名為week04-1_GLUT_Rotate
把上禮拜的程式碼貼過來改為圖片上那樣
就能得到一個會旋轉的茶壺
Rotate Light
新增一個GLUT專案,檔名為week04-2_GLUT_Rotate_light
打開main.cpp複製這段程式碼
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
再把上一個專案的程式碼貼過來,稍加修改就能得到一個有陰影的旋轉茶壺
#include <GL/glut.h>
float angle=0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///step02-2 清背景
glPushMatrix(); ///step02-1 備份矩陣
glRotatef(angle, 0, 1, 0 ); ///旋轉angle角度
glutSolidTeapot( 0.3 );
glPopMatrix(); ///step02-1 還原矩陣
glutSwapBuffers();
angle++;///把角度++
}
void myLight()
{
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display); ///有空idle時重畫畫面
myLight();
glutMainLoop();
}
加上紅框裡兩條程式碼,加上背景色及茶壺顏色
移動,旋轉
打開windows的Transformation在小黑裡按右鍵
點Swap就能把translate和rotate程式碼順序交換
透過交換移動,旋轉兩行程式碼順序來理解自轉,公轉
新增一個GLUT專案,檔名為week04-3_GLUT_Rotate_translate
複製第一個專案的程式碼,加上紅框內兩條程式碼
做兩次(藍框程式碼)>>Rotate Translate交換


















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