Week 05
去 https://jsyeh.org/3dcg10/下載
- data data.zip
- win32 windows.zi
將data放進window中,打開transformation出現可以轉動的汽車
分別是移動,旋轉,大小
朝著中心點轉
glRotatef(0.0,0.00,1.00,1.00)
glTranslatef(0.00,0.00,0.00)
車子本體旋轉
glTranslatef(0.00,0.00,0.00)
glRotatef(0.0,0.00,1.00,1.00)
Week05-1
先開啟codeblock,開啟一個openGL的project
#include <GL/glut.h>
float angle = 0; ///宣告global全域變數angle
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景
glColor3f(0,1,0); ///綠色的
glPushMatrix();
glTranslatef(0.8,0,0); ///最後是綠色的移動
glRotatef(angle,0,0,1); ///改對Z軸轉
glutSolidTeapot(0.3);
glPopMatrix(); ///還原矩陣
glColor3f(1,0,0);///紅色的
glPushMatrix();
glRotatef(angle,0,0,1); ///改對Z軸轉
glTranslatef(0.8,0,0);
glutSolidTeapot(0.3);
glPopMatrix(); ///還原矩陣
glutSwapBuffers();
angle++; ///把角度++
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display); ///有空idle時,就重畫畫面
glutMainLoop();
}
開啟桌面老師的範例
接著用CodeBlock畫出來
#include <GL/glut.h>
float angle =0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor3f(0,1,0);
glPushMatrix();
glutSolidCube(0.5);
glPushMatrix();
glTranslatef(0.25,0.25,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0.25,0)
///glTranslatef(0.5,0.5,0);
glColor3f(1,0,0);
glutSolidCube(0.5);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}





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