使用上周的week05-2_TRT_robot
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景
glutSolidSphere(0.02,30,30);
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.46,-0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++; ///step02-1 把角度++
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display); ///step02-1 有空idle時,就重畫畫面
glutMainLoop();
}
將茶壺勾在茶壺上
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景
glutSolidSphere(0.02,30,30);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);
glTranslatef(0.46,-0.05,0); ///
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++; ///step02-1 把角度++
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display); ///step02-1 有空idle時,就重畫畫面
glutMainLoop();
}
在加一個茶壺
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景
glutSolidSphere(0.02,30,30);
glutSolidTeapot(0.3);///身體
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);///2,就可以轉動了
glTranslatef(0.46,-0.05,0);///1,把轉動的中心,放中心
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);///2,就可以轉動了
glTranslatef(0.46,-0.05,0);///1,把轉動的中心,放中心
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++; ///step02-1 把角度++
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display); ///step02-1 有空idle時,就重畫畫面
glutMainLoop();
}
畫手臂
#include <GL/glut.h>
float angle = 0;
void drawhand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawhand();
glPopMatrix();
glutSwapBuffers();
angle++; ///step02-1 把角度++
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display); ///step02-1 有空idle時,就重畫畫面
glutMainLoop();
}
#include <GL/glut.h>
float angle = 0;
void drawhand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); ///清背景
glPushMatrix();///右上手臂
glTranslatef(0.25,0,0);///3,掛上去
glRotatef(angle,0,0,1);///2,轉動
glTranslatef(0.25,0,0);///1,把中心放正中心
drawhand();
glPushMatrix();///右上手肘
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawhand();
glPopMatrix();
glPopMatrix();
glPushMatrix();///左上手臂
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
drawhand();
glPushMatrix();///左上手肘
glTranslatef(-0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.25,0,0);
drawhand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++; ///step02-1 把角度++
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display); ///step02-1 有空idle時,就重畫畫面
glutMainLoop();
}
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