week06-2
codeblock開一個
以把手為中心旋轉
#include <GL/glut.h>
float angle = 0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glutSolidSphere(0.02,30,30);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);
glTranslatef(0.46,-0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
week06-3
#include <GL/glut.h>
float angle=0;
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清背景
glColor3f(0,1,0);///綠色的身體
glPushMatrix();
glutSolidCube(0.5);
glPushMatrix();
glTranslatef(0.25,0.25,0);///(3)把整個東西掛在右上角
glRotated(angle,0,0,1);///(2)轉動
glTranslatef(0.25,0.25,0);///(1)把旋轉中心放到中心
///glTranslatef(0.5,0.5,0);///step03-3先註解掉
glColor3f(1,0,0);///紅色的手臂
glutSolidCube(0.5);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;///角度++
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
用上週的程式做修改
#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawHand();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
03-2
#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawHand();
glPushMatrix();
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawHand();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char* argv[] )
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
第八周期中考
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