(1) 考試 : T-R-T觀念
(2) 主題 : 階層轉動
(3) 主題 : 鍵盤.滑鼠
(4) 主題 : 貼圖Texture
複製上週程式碼
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.02,30,30);///正中心的圓球
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.46,-0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);///身體
glPushMatrix();///手臂
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);
glTranslatef(0.46,-0.05,0);
glutSolidTeapot(0.3);
glPushMatrix();///手肘
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);
glTranslatef(0.46,-0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void drawHand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();///上手臂
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawHand();///右上手臂
glPushMatrix();///上手肘
glTranslatef(0.25,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.25,0,0);
drawHand();///右上手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}

#include <GL/glut.h>
float angle=0;
void drawHand()
{
glPushMatrix();
glScalef(1,0.3,0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();///上手臂
glTranslatef(0.25,0,0);///要掛上去
glRotatef(angle,0,0,1);///轉動
glTranslatef(0.25,0,0);///把旋轉中心放在中心點
drawHand();///右上手臂
glPushMatrix();///下手肘
glTranslatef(0.25,0,0);///要掛上去
glRotatef(angle,0,0,1);///轉動
glTranslatef(0.25,0,0);///把旋轉中心放在中心點
drawHand();///右下手肘
glPopMatrix();
glPopMatrix();
glPushMatrix();///上手臂
glTranslatef(-0.25,0,0);///要掛上去
glRotatef(angle,0,0,1);///轉動
glTranslatef(-0.25,0,0);///把旋轉中心放在中心點
drawHand();///左上手臂
glPushMatrix();///左手肘
glTranslatef(-0.25,0,0);///要掛上去
glRotatef(angle,0,0,1);///轉動
glTranslatef(-0.25,0,0);///把旋轉中心放在中心點
drawHand();///左上手肘
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;///角度++
}
int main(int argc,char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}

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