電腦圖學 week07 Texture
STEP 01-1
打開texture.exe
圖片左下開始 依序逆時針分別改變每個角的位置
期中考題
1. glPushMatrix(x,y,z);//備份矩陣
2. glTranslatef(x,y,z);//移動
3. glRotatef(angle,x,y,z);//轉動
4. glScalef(x,y,z);//縮放
5. glBegin(GL_POLYGON);//開始畫(多邊形)
6. glColor3f(r,g,b);//色彩
7. glNormal3f(nx,ny,nz);//打光的法向量
8. glTexCoord2f(tx,ty);//貼圖座標
9. glVertex3f(x,y,z);//頂點
10. glEnd();//結束圖
11. glPopMatrix();//還原矩陣
好好背 其實不難
step02-1
搜尋 1.Compiler:C:\OpenCV2.1\include
2.Linker:C:\OpenCV2.1\lib
3.在Linker setting裡,加上cv210 cxcore210 highgui210(小葉說用手打比較快)
輸出照片 檔名記得改.cpp
#include <opencv/highgui.h>
int main()
{
IplImage * img = cvLoadImage("圖檔");
cvShowImage("week07",img);
cvWaitKey(0);
}
一顆旋轉的球
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLUquadric * sphere = NULL;
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename);
cvCvtColor(img,img, CV_BGR2RGB);
glEnable(GL_TEXTURE_2D);
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,-1,0);
glRotatef(90, 1,0,0);
gluQuadricTexture(sphere, 1);
gluSphere(sphere, 1, 30, 30);///glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10 texture background");
glutIdleFunc(display);
glutDisplayFunc(display);
myTexture("myEarth.jpg");
sphere = gluNewQuadric();
glEnable(GL_DEPTH_TEST);
glutMainLoop();
}
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