2023年4月19日 星期三

DTang---Week10_3D模型

  step01-1_下載上課用檔案

上老師的網站( https://jsyeh.org/3dcg10/ )下載 

下載檔案及名稱:1. data.zip、2. win32.zip、3. glut32.dll

解壓縮

windows.zip => 獨立解出一個資料夾

data.zip => 將data解壓縮到window資料夾內

------>transformation.exe


week10,3D模型介紹

1. obj檔

2. mtl檔




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#include<GL/glut.h>

#include"glm.h"

GLMmodel * pmodel =NULL;

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    if( pmodel == NULL )

    {

        pmodel = glmReadOBJ( "Al.obj" );

        glmUnitize( pmodel );

        glmFacetNormals( pmodel );

        glmVertexNormals( pmodel, 90 );

    }

    glmDraw( pmodel, GLM_MATERIAL);

    glutSwapBuffers();

}

int main(int argc, char**argv)

{

    glutInit( &argc, argv );

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week09 texture");

    glutDisplayFunc(display);

    glutMainLoop();

}


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來這裡https://gist.github.com/jsyeh下在texture的範例code

#include<GL/glut.h>
#include"glm.h"


#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>


GLMmodel * pmodel =NULL;
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
    cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
    glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
    GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
    glGenTextures(1, &id); /// 產生Generate 貼圖ID
    glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    if( pmodel == NULL )
    {
        pmodel = glmReadOBJ( "Gundam.obj" );
        glmUnitize( pmodel );
        glmFacetNormals( pmodel );
        glmVertexNormals( pmodel, 90 );
    }
    glmDraw( pmodel, GLM_MATERIAL|GLM_TEXTURE);
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week10");

    myTexture("Diffuse.jpg");
    glutDisplayFunc(display);
    glutMainLoop();
}




















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