step01-1_下載上課用檔案
上老師的網站( https://jsyeh.org/3dcg10/ )下載
下載檔案及名稱:1. data.zip、2. win32.zip、3. glut32.dll
解壓縮
windows.zip => 獨立解出一個資料夾
data.zip => 將data解壓縮到window資料夾內
------>transformation.exe
week10,3D模型介紹
1. obj檔
2. mtl檔
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#include<GL/glut.h>
#include"glm.h"
GLMmodel * pmodel =NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if( pmodel == NULL )
{
pmodel = glmReadOBJ( "Al.obj" );
glmUnitize( pmodel );
glmFacetNormals( pmodel );
glmVertexNormals( pmodel, 90 );
}
glmDraw( pmodel, GLM_MATERIAL);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
glutMainLoop();
}
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來這裡https://gist.github.com/jsyeh下在texture的範例code
#include<GL/glut.h>
#include"glm.h"
#include <opencv/highgui.h>
#include <opencv/cv.h>
#include <GL/glut.h>
GLMmodel * pmodel =NULL;
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if( pmodel == NULL )
{
pmodel = glmReadOBJ( "Gundam.obj" );
glmUnitize( pmodel );
glmFacetNormals( pmodel );
glmVertexNormals( pmodel, 90 );
}
glmDraw( pmodel, GLM_MATERIAL|GLM_TEXTURE);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
myTexture("Diffuse.jpg");
glutDisplayFunc(display);
glutMainLoop();
}
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