Week10
開啟https://jsyeh.org/3dcg10/
下載data、win32
將window解壓縮並將data丟到window裡
開啟Transformation.exe
#include <stdio.h>
#include "glm.h"
GLMmodel * pmodel = NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(pmodel==NULL){
pmodel = glmReadOBJ("Al.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel ,90);
}
glmDraw(pmodel , GLM_MATERIAL);
///glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutMainLoop();
}
開啟新專案
命名week10_glm_gundam
Opencv3咒語 setting-compiler
Search Directories-Compiler:C:\OpenCV2.1\include
Search Directories-Linker:C:\OpenCV2.1\lib
Linker Settings:cv210、cxcore210、highgui210
#include <stdio.h>
#include "glm.h" ///下載 source.zip有glm.h放在week10_glm_gundam目錄裡
///glm.c改檔名成glm.cpp放在week10_glm_gundam目錄裡
///把glm.cpp加到專案裡
///把模型(ex. Al.obj A.mtl)複製到工作目錄
///再把Gundam.obg Gundam.mtl Diffuse.jpg放到工作目錄
GLMmodel * pmodel = NULL;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if(pmodel==NULL){
pmodel = glmReadOBJ("Gundam.obj");
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel ,90);
}
glmDraw(pmodel , GLM_MATERIAL);
///glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutMainLoop();
}
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