1.介紹3D模型OBJ檔
在https://jsyeh.org/3dcg10/中下載[data][win32]兩個檔案/在資料夾中開啟後分別解壓縮/將data資料夾放到window裡/開啟Transformation.exe
※3D模型在data檔裡會對應OBJ檔,會再引用.mtl檔對應material材質。OBJ裡V=vertex頂點,vt=vertex texture貼圖座標,vn=nertex nomal打光用的法向量,f=face面,會用到3或4個頂點。
新增Project :選擇GLUT project
Go/Next/先設定存放位置/再更改檔案名稱week10_glm
小葉老師上課軟體/freeglut檔案複製到桌面/將lib/freeglut.a複製貼上後改成libglut32.a
#include <GL/glut.h>#include "glm.h"void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);glutSolidTeapot(0.3);glutSwapBuffers();}int main(int argc, char**argv){glutInit( &argc, argv );glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("week10");glutDisplayFunc(display);glutMainLoop();}
將source.zip裡的gim.h和gim.c放進week10_glm目錄裡, gim.c改成gim.cpp,專案內week10_glm右鍵add file加入gim.cpp
把檔案模型複製到桌面/freeglut/bin內
將模型畫出來/從桌面transformation.c內找程式碼
#include <GL/glut.h>
#include "glm.h"GLMmodel* pmodel = NULL;void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);if (pmodel==NULL) {pmodel = glmReadOBJ("al.obj");glmUnitize(pmodel);glmFacetNormals(pmodel);glmVertexNormals(pmodel, 90);}glmDraw(pmodel,GLM_MATERIAL);glutSwapBuffers();}int main(int argc, char**argv){glutInit( &argc, argv );glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("week10");glutDisplayFunc(display);glutMainLoop();}
開新project檔week10_gim_gundam/把剛剛week10_glm程式拿來用/gim.h和gim.c放進week10_glm_gundam目錄裡, gim.c改成gim.cpp/專案內week10_glm_gundam右鍵add file加入gim.cpp
3.畫鋼彈模型
小葉老師上課軟體/安裝OpenCV-2.1.0-win32-vs2008.exe/第三步選擇Add OpenCV其中一個/目錄不變/重新開啟CodeBlocks
開啟codeBlocks後/Setting/Compiler/Search directory內 :
1.Compiler:C:\OpenCV2.1\include
2.Linker:C:\OpenCV2.1\lib
3.在Linker setting 裡,add三個:cv210,cxcore210,highgui210
將老師的myTexture.cpp拿來用加在整個程式的前/改glmDraw(pmodel,GLM_MATERIAL |GLM_TEXTURE);/在glutCreateWindow("week10");後加入myTexture("Diffuse.jpg");/從開一次codeblocks
※若錯誤可試試bulid/rebulid
#include <GL/glut.h>#include "glm.h"GLMmodel* pmodel = NULL;#include <opencv/highgui.h>#include <opencv/cv.h>#include <GL/glut.h>int myTexture(char * filename){IplImage * img = cvLoadImage(filename); ///OpenCV讀圖cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖IDglGenTextures(1, &id); /// 產生Generate 貼圖IDglBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖IDglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);return id;}void display(){glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);if (pmodel==NULL) {pmodel = glmReadOBJ("Gundam.obj");glmUnitize(pmodel);glmFacetNormals(pmodel);glmVertexNormals(pmodel, 90);}glmDraw(pmodel,GLM_MATERIAL |GLM_TEXTURE);glutSwapBuffers();}int main(int argc, char**argv){glutInit( &argc, argv );glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);glutCreateWindow("week10");myTexture("Diffuse.jpg");glutDisplayFunc(display);glutMainLoop();}






沒有留言:
張貼留言