2023年5月17日 星期三

10160783-week14 - 切換關節、移動、旋轉

 

記得加main()

1 - 開啟CodeBlocks ,新增OpenGL專案,File ➝ New ➝ Project
2 - 選取GLUT Project ➝ Go ➝ Next
3 - 點選三個點,點選目錄在桌面,加上專案名字 week14-1_timer,Next ➝ Finish\
4 - 點選 week14-1_timer ➝ Sources ➝ main.c,刪除所有程式碼,並輸入
include <GL/glut.h>
float angle=0;
void 
void display()
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    glPushMatrix();
        glRotatef( angle, 0, 0, 1);
        glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t)
{
    glutTimerFunc(500, timer, t+1);
    angle += 90;
    glutPostRedisplay();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week14");
    glutDisplayFunc(display);
    glutTimerFunc(2000, timer, 0);

    glutMainLoop();
}


week14-2_timer_play
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1):
        glutSolidTeapot(0.3);
    glutPopMatrix();
    glutSwapBuffers();
}

void timer(int t)
{
    glutTimerFunc(500,timer,t+1);
    angle+=90;
    glutPostRedisplay;
}
void keyboard(unsigned char key,int x,int y)
{
    glutTimerFunc(0,timer,0);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutkeyboardFunc(keyboard);
    ///glutTimerFunc(2000,timer,0);

    glutMainLoop();
}

week14-3_timer_alpha_interpolation
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1):
        glutSolidTeapot(0.3);
    glutPopMatrix();
    glutSwapBuffers();
}
void timer(int t)
{
    if(t<100)glutTimerFunc(50,timer,t+1);
    float alpha = t /100.0;
    angle=newAngle*alpha+(1-alpha)*oldAngle;
    glutPostRedisplay;
}
void motion(int x,int y)
{
    angle=x;
    glutPostRedisplay;
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN) oldAngle=x;
    if(state==GLUT_UP) newAngle=x;
    glutPostRedisplay;
}
void keyboard(unsigned char key,int x,int y)
{
    glutTimerFunc(0,timer,0);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutkeyboardFunc(keyboard);
    glutMouseFunc(Mouse);
    glutMotionFunc(Motion);
    ///glutTimerFunc(2000,timer,0);

    glutMainLoop();
}

week14-3_timer_alpha_interpolation


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