2023年5月17日 星期三

愛喝奶茶的石靈-week14-時間內差

 感冒變成線上聽 

總之先來個程式碼:

#include <GL/glut.h>

float angle=0;

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

glPushMatrix();

        glRotatef(angle, 0, 0, 1);

        glutSolidTeapot(0.3);

    glPopMatrix();

glutSwapBuffers();

}

void timer(int t)

{

    glutTimerFunc(500, timer, t+1);

    angle += 90;//增加90度

    glutPostRedisplay();//重畫畫面

}

int main(int argc, char** argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("Week14");


    glutDisplayFunc(display);

    glutTimerFunc(2000, timer, 0);


    glutMainLoop();

}

讓茶壺可以過兩秒後轉角度的

第二節課

glutTimerFunc(2000, timer, 0);註解掉,加上glutKeyboardFunc(keyboard);

換個方式讓鍵盤決定怎麼轉

然後我就暈過去了 所以最後只能給程式碼

#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {1, 1, 1, 1};
int ID=0;//0頭1身2上手臂3下手臂
void keyboard(unsigned char key, int x, int y){
    if(key=='0') ID=0;
    if(key=='1') ID=1;
    if(key=='2') ID=2;
    if(key=='3') ID=3;
    ///if(key=='0') show[0] = !show[0];
    ///if(key=='1') show[1] = !show[1];
    ///if(key=='2') show[2] = !show[2];
    ///if(key=='3') show[3] = !show[3];
    glutPostRedisplay();
}

FILE * fout = NULL;
FILE * fin = NULL;
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glPushMatrix();
        glScalef(0.2, 0.2, 0.2);
        if(body==NULL){
            body = glmReadOBJ("model/body.obj");
            head = glmReadOBJ("model/head.obj");
            uparmR = glmReadOBJ("model/uparmR.obj");
            lowarmR = glmReadOBJ("model/lowarmR.obj");

            //glmUnitize(body);
        }
        if(ID==0) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[0]) glmDraw(head, GLM_MATERIAL);

        if(ID==1) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[1]) glmDraw(body, GLM_MATERIAL);
        glPushMatrix();
            glTranslatef(teapotX, teapotY, 0);

            if(ID==2) glColor3f(1,0,0);
        else glColor3f(1,1,1);
            if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
        glPopMatrix();

        if(ID==3) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
    glPopMatrix();

    glutSwapBuffers();

}
int oldX = 0, oldY = 0;
void motion(int x, int y){
    teapotX += (x - oldX)/150.0;
    teapotY -= (y - oldY)/150.0;
    oldX = x;
    oldY = y;
    printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
    glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        teapotX = (x-150)/150.0;
        teapotY = (150-y)/150.0;
        if(fout==NULL) fout = fopen("file4.txt","w");
        fprintf(fout, "%f %f\n", teapotX, teapotY);
    }
    display();
}
//void keyboard(unsigned char key,int x, int y)
//{
//    if(fin==NULL){
//        fclose(fout);
//        fin = fopen("file4.txt","r");
//    }
//    fscanf(fin, "%f %f", &teapotX, &teapotY);
//    display();
//}
int main(int argc, char *argv[])//main()主函式 進階版

{

    glutInit(&argc,argv);//把參數送給glutInit初始化

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);//雙緩衝區+3D深度功能

    glutCreateWindow("week12");//開GLUT視窗



    glutDisplayFunc(display);//顯示用的函式

    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);



    glutMainLoop();

}

希望不會出事..

沒有留言:

張貼留言