STEP 01
1.先下載git,避免當機
2.打開一個glut專案,打上程式碼:
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(500, timer, t+1);
angle += 90;//增加90度
glutPostRedisplay();//重畫畫面
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14");
glutDisplayFunc(display);
glutTimerFunc(2000, timer, 0);
glutMainLoop();
}
執行結果:
等待2秒...
轉了90度
STEP 02
1.修改上述程式碼,將glutTimerFunc(2000, timer, 0);註解掉,加上glutKeyboardFunc(keyboard);
2.加上程式碼,告訴他keyboard要做甚麼
void keyboard(unsigned char key, int x, int y)
{
glutTimerFunc(0, timer, 0);
}
3.執行結果:按下空白鍵,即可使茶壺開始旋轉
STEP 03
1.打開excel,建立欄位時間t,alpha,新角度,舊角度,現在的角度,如圖:
2.對現在的角度欄位套用公式,公式如圖中
STEP 04
1.建立一個新專案
2.將剛才的14-2複製過來用,加上mouse()和motion()
3.將程式碼修改如下:
#include <GL/glut.h>
float angle=0, oldAngle=0, newAngle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
if(t<100) glutTimerFunc(50, timer, t+1);
float alpha = t/100.0;
angle = newAngle*alpha + (1-alpha) * oldAngle;
glutPostRedisplay();//重畫畫面
}
void keyboard(unsigned char key, int x, int y)
{
glutTimerFunc(0, timer, 0);
}
void motion(int x, int y)
{
angle = x;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) oldAngle = x;//按下去
if(state==GLUT_UP) newAngle = x;//放開來
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week14");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
4.執行結果:
用滑鼠按著轉動茶壺,藉由按著放開,獲得新角度和舊角度,再按下空白鍵,使茶壺旋轉至滑鼠調整的位置
STEP 05
1.打開final_project
2.將程式碼修改如下:
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {1, 1, 1, 1};
int ID=0;//0頭1身2上手臂3下手臂
void keyboard(unsigned char key, int x, int y){
if(key=='0') ID=0;
if(key=='1') ID=1;
if(key=='2') ID=2;
if(key=='3') ID=3;
///if(key=='0') show[0] = !show[0];
///if(key=='1') show[1] = !show[1];
///if(key=='2') show[2] = !show[2];
///if(key=='3') show[3] = !show[3];
glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin = NULL;
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2, 0.2, 0.2);
if(body==NULL){
body = glmReadOBJ("model/body.obj");
head = glmReadOBJ("model/head.obj");
uparmR = glmReadOBJ("model/uparmR.obj");
lowarmR = glmReadOBJ("model/lowarmR.obj");
//glmUnitize(body);
}
if(ID==0) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[0]) glmDraw(head, GLM_MATERIAL);
if(ID==1) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[1]) glmDraw(body, GLM_MATERIAL);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
if(ID==2) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
glPopMatrix();
if(ID==3) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX = 0, oldY = 0;
void motion(int x, int y){
teapotX += (x - oldX)/150.0;
teapotY -= (y - oldY)/150.0;
oldX = x;
oldY = y;
printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN){
teapotX = (x-150)/150.0;
teapotY = (150-y)/150.0;
if(fout==NULL) fout = fopen("file4.txt","w");
fprintf(fout, "%f %f\n", teapotX, teapotY);
}
display();
}
//void keyboard(unsigned char key,int x, int y)
//{
// if(fin==NULL){
// fclose(fout);
// fin = fopen("file4.txt","r");
// }
// fscanf(fin, "%f %f", &teapotX, &teapotY);
// display();
//}
int main(int argc, char *argv[])//main()主函式 進階版
{
glutInit(&argc,argv);//把參數送給glutInit初始化
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);//雙緩衝區+3D深度功能
glutCreateWindow("week12");//開GLUT視窗
glutDisplayFunc(display);//顯示用的函式
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
讓選取的部分變紅色
STEP 06
1.將上面程式碼備份
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