2023年5月17日 星期三

Code Talker Week14 Timer 內插

 STEP  01

1.先下載git,避免當機

2.打開一個glut專案,打上程式碼:

#include <GL/glut.h>

float angle=0;

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

glPushMatrix();

        glRotatef(angle, 0, 0, 1);

        glutSolidTeapot(0.3);

    glPopMatrix();

glutSwapBuffers();

}

void timer(int t)

{

    glutTimerFunc(500, timer, t+1);

    angle += 90;//增加90度

    glutPostRedisplay();//重畫畫面

}

int main(int argc, char** argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("Week14");


    glutDisplayFunc(display);

    glutTimerFunc(2000, timer, 0);


    glutMainLoop();

}

執行結果:

等待2秒...


轉了90度

STEP 02

1.修改上述程式碼,將glutTimerFunc(2000, timer, 0);註解掉,加上glutKeyboardFunc(keyboard);

2.加上程式碼,告訴他keyboard要做甚麼 

void keyboard(unsigned char key, int x, int y)

{

    glutTimerFunc(0, timer, 0);

}

3.執行結果:按下空白鍵,即可使茶壺開始旋轉

STEP 03

1.打開excel,建立欄位時間t,alpha,新角度,舊角度,現在的角度,如圖:


2.對現在的角度欄位套用公式,公式如圖中

STEP 04

1.建立一個新專案

2.將剛才的14-2複製過來用,加上mouse()和motion()

3.將程式碼修改如下:

#include <GL/glut.h>

float angle=0, oldAngle=0, newAngle=0;

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

glPushMatrix();

        glRotatef(angle, 0, 0, 1);

        glutSolidTeapot(0.3);

    glPopMatrix();

glutSwapBuffers();

}

void timer(int t)

{

    if(t<100) glutTimerFunc(50, timer, t+1);

    float alpha = t/100.0;

    angle = newAngle*alpha + (1-alpha) * oldAngle;

    glutPostRedisplay();//重畫畫面

}

void keyboard(unsigned char key, int x, int y)

{

    glutTimerFunc(0, timer, 0);

}

void motion(int x, int y)

{

    angle = x;

    glutPostRedisplay();

}

void mouse(int button, int state, int x, int y)

{

    if(state==GLUT_DOWN) oldAngle = x;//按下去

    if(state==GLUT_UP) newAngle = x;//放開來

    glutPostRedisplay();

}

int main(int argc, char** argv)

{

    glutInit(&argc, argv);

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("Week14");


    glutDisplayFunc(display);

    glutMouseFunc(mouse);

    glutMotionFunc(motion);

    glutKeyboardFunc(keyboard);


    glutMainLoop();

}

4.執行結果:
用滑鼠按著轉動茶壺,藉由按著放開,獲得新角度和舊角度,再按下空白鍵,使茶壺旋轉至滑鼠調整的位置

STEP  05

1.打開final_project

2.將程式碼修改如下:

#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {1, 1, 1, 1};
int ID=0;//0頭1身2上手臂3下手臂
void keyboard(unsigned char key, int x, int y){
    if(key=='0') ID=0;
    if(key=='1') ID=1;
    if(key=='2') ID=2;
    if(key=='3') ID=3;
    ///if(key=='0') show[0] = !show[0];
    ///if(key=='1') show[1] = !show[1];
    ///if(key=='2') show[2] = !show[2];
    ///if(key=='3') show[3] = !show[3];
    glutPostRedisplay();
}

FILE * fout = NULL;
FILE * fin = NULL;
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glPushMatrix();
        glScalef(0.2, 0.2, 0.2);
        if(body==NULL){
            body = glmReadOBJ("model/body.obj");
            head = glmReadOBJ("model/head.obj");
            uparmR = glmReadOBJ("model/uparmR.obj");
            lowarmR = glmReadOBJ("model/lowarmR.obj");

            //glmUnitize(body);
        }
        if(ID==0) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[0]) glmDraw(head, GLM_MATERIAL);

        if(ID==1) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[1]) glmDraw(body, GLM_MATERIAL);
        glPushMatrix();
            glTranslatef(teapotX, teapotY, 0);

            if(ID==2) glColor3f(1,0,0);
        else glColor3f(1,1,1);
            if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
        glPopMatrix();

        if(ID==3) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
    glPopMatrix();

    glutSwapBuffers();

}
int oldX = 0, oldY = 0;
void motion(int x, int y){
    teapotX += (x - oldX)/150.0;
    teapotY -= (y - oldY)/150.0;
    oldX = x;
    oldY = y;
    printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
    glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        teapotX = (x-150)/150.0;
        teapotY = (150-y)/150.0;
        if(fout==NULL) fout = fopen("file4.txt","w");
        fprintf(fout, "%f %f\n", teapotX, teapotY);
    }
    display();
}
//void keyboard(unsigned char key,int x, int y)
//{
//    if(fin==NULL){
//        fclose(fout);
//        fin = fopen("file4.txt","r");
//    }
//    fscanf(fin, "%f %f", &teapotX, &teapotY);
//    display();
//}
int main(int argc, char *argv[])//main()主函式 進階版

{

    glutInit(&argc,argv);//把參數送給glutInit初始化

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);//雙緩衝區+3D深度功能

    glutCreateWindow("week12");//開GLUT視窗



    glutDisplayFunc(display);//顯示用的函式

    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);



    glutMainLoop();

}

讓選取的部分變紅色

STEP  06

1.將上面程式碼備份


沒有留言:

張貼留言