2023年5月24日 星期三

 WEEK15


 https://jsyeh.org/3dcg10/ 之後下載 data.zip和windows.zip和win32.zip

之後把projection.exe打開

glPerspective視野大小、長寬比、最近距離、最遠距離
eye視野方向
center中心點位置
up手的方向、頭的方向




開一個新專案
改這兩行,轉換投影矩陣方法
gluPerspective方法




#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}

            ////step1 調整茶壺的觀看位置 

void reshape(int w, int h)
{
    glViewport(0, 0, w, h);///視窗裡,會看到的2D範圍
    float ar = w/(float) h;///aspect ratio長寬比

    glMatrixMode(GL_PROJECTION);///先切換到project矩陣
    glLoadIdentity();///矩陣清空,成為單位矩陣(最一開始的矩陣)
    gluPerspective(60, ar, 0.01, 1000);

    glMatrixMode(GL_MODELVIEW);///做好後馬上放切回model view
    glLoadIdentity();
    gluLookAt(0,0,1, 0,0,0, 0,1,0);
    ///在0,0,1 看茶壺0,0,0, up是0,1,0
    glutPostRedisplay();

}


            

            ///step2 增加可以移動觀看的motion函式,詪step1很相像

float eyeX=0, eyeY=0;
void motion(int x, int y)
{
    eyeX= (x-150.0)/150.0;
    eyeY = (150.0-y)/150.0;
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    gluLookAt(eyeX, eyeY, 1, 0,0,0, 0,1,0);
    glutPostRedisplay();
}



int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week15");

    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutReshapeFunc(reshape);///老師把名子改成reshape;
    glutMainLoop();
}


        之後我們要把關節存成陣列,然後用存檔讀黨的方式把動作存下來做成動畫

///week12-5_TRT_keyboard_mouse 要用 keyboard mouse 來操控
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h" ///week13 step02-1
GLMmodel * head = NULL; ///week13 step02-1
GLMmodel * body = NULL; ///week13 step02-1
GLMmodel * uparmR = NULL; ///week13 step02-1
GLMmodel * lowarmR = NULL; ///week13 step02-1
int show[4] = {1, 1, 1, 1};/// week14_step03-1 用 show[i] 來決定要不要顯示
int ID = 3;///0:頭 1身體 2上手臂 3下手臂  ///week14_step03-1
void keyboard(unsigned char key, int x, int y) {/// week13 step03-1
    if(key=='0') ID = 0; ///week14_step02-2
    if(key=='1') ID = 1; ///week14_step02-2
    if(key=='2') ID = 2; ///week14_step02-2
    if(key=='3') ID = 3; ///week14_ste        if (ID==0) glColor3f(1,0,0); ///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[0]) glmDraw(head, GLM_MATERIAL);

        if (ID==1) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[1]) glmDraw(body, GLM_MATERIAL);

        glPushMatrix(); ///屁股
            glTranslatef(-0.233333, 0.413333, 0);
            glRotatef( angle[2] , 0 , 0 , 1);
            glTranslatef(0.233333, -0.413333, 0);
            ///glTranslatef(teapotX,teapotY,0);
            if (ID==2) glColor3f(1,0,0);///選定的,變紅色
            else glColor3f(1,1,1);
            if (show[2]) glmDraw(ass, GLM_MATERIAL);
        glPopMatrix();

        if (ID==3) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[3]) glmDraw(uparmR, GLM_MATERIAL);

        glPushMatrix(); ///下手臂
            glTranslatef(-1.933333, 0.140000, 0);
            glRotatef( angle[4] , 0 , 0 , 1);
            glTranslatef(1.933333, -0.140000, 0);
            ///glTranslatef(teapotX,teapotY,0);
            if (ID==4) glColor3f(1,0,0);///選定的,變紅色
            else glColor3f(1,1,1);
            if (show[4]) glmDraw(armR, GLM_MATERIAL);
        glPopMatrix();

    glPopMatrix();
    glColor3f(0,1,0);
    glutSolidTeapot(0.02);
    glutSwapBuffers();
}
int oldX = 0 ,oldY = 0;
void motion(int x, int  y)
{
    teapotX += (x - oldX)/150.0;
    teapotY -= (y - oldY)/150.0;
    angle[ID] += ( x - oldX );
    oldX = x;
    oldY = y;

    ///angle = x;
    printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
    glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        teapotX = (x-150)/150.0;
        teapotY = (150-y)/150.0;
        if(fout==NULL) fout = fopen("file4.txt","w");
        fprintf(fout, "%f %f\n",teapotX , teapotY);
    }
    display();
}
//void keyboard(unsigned char key,int x,int y)
//{
//    if (fin==NULL)
//    {
//        fclose(fout);
//        fin = fopen("file4.txt","r");
//    }
//    fscanf(fin,"%f %f",&teapotX , &teapotY);
//    display();
//}
int main(int argc,char** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}p02-2
    ///if(key=='0') show[0] = !show[0];/// week13 step03-1
    ///if(key=='1') show[1] = !show[1];/// week13 step03-1
    ///if(key=='2') show[2] = !show[2];/// week13 step03-1
    ///if(key=='3') show[3] = !show[3];/// week13 step03-1
    glutPostRedisplay();
} ///原來的keyboard先註解、不要用
FILE * fout = NULL; ///step02-2 一開始,檔案沒有開, NULL
FILE * fin = NULL; ///step02-2 要讀檔用的指標, 一開始也是 NULL

float teapotX=0, teapotY=0; ///幫我們看移動值
///float angle=0, angle2=0, angle3=0;///step03-2 擺動作
float angle[20] = {};
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2); ///week13_step02-2
        if(body==NULL){///week13 step02-1
            head = glmReadOBJ("model/head.obj");
            body = glmReadOBJ("model/body.obj");///week13 step02-1
            uparmR = glmReadOBJ("model/uparmR.obj");///Week13 step03-1
            lowarmR = glmReadOBJ("model/lowarmR.obj");///Week13 step03-1
            ///glmUnitize(body); ///week13 step02-1 這行之後會改
        }
        if (ID==0) glColor3f(1,0,0); ///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[0]) glmDraw(head, GLM_MATERIAL);

        if (ID==1) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[1]) glmDraw(body, GLM_MATERIAL);

        glPushMatrix(); ///屁股
            glTranslatef(-0.233333, 0.413333, 0);
            glRotatef( angle[2] , 0 , 0 , 1);
            glTranslatef(0.233333, -0.413333, 0);
            ///glTranslatef(teapotX,teapotY,0);
            if (ID==2) glColor3f(1,0,0);///選定的,變紅色
            else glColor3f(1,1,1);
            ///if (show[2]) glmDraw(ass, GLM_MATERIAL);
        glPopMatrix();

        if (ID==3) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[3]) glmDraw(uparmR, GLM_MATERIAL);

        glPushMatrix(); ///下手臂
            glTranslatef(-1.933333, 0.140000, 0);
            glRotatef( angle[4] , 0 , 0 , 1);
            glTranslatef(1.933333, -0.140000, 0);
            ///glTranslatef(teapotX,teapotY,0);
            if (ID==4) glColor3f(1,0,0);///選定的,變紅色
            else glColor3f(1,1,1);
            ///if (show[4]) glmDraw(armR, GLM_MATERIAL);
        glPopMatrix();

    glPopMatrix();
    glColor3f(0,1,0);
    glutSolidTeapot(0.02);
    glutSwapBuffers();
}
int oldX = 0 ,oldY = 0;
void motion(int x, int  y)
{
    teapotX += (x - oldX)/150.0;
    teapotY -= (y - oldY)/150.0;
    angle[ID] += ( x - oldX );
    oldX = x;
    oldY = y;

    ///angle = x;
    printf("glTranslatef(%f, %f, 0);\n",teapotX,teapotY);
    glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)
    {
        teapotX = (x-150)/150.0;
        teapotY = (150-y)/150.0;
        if(fout==NULL) fout = fopen("file4.txt","w");
        fprintf(fout, "%f %f\n",teapotX , teapotY);
    }
    display();
}
//void keyboard(unsigned char key,int x,int y)
//{
//    if (fin==NULL)
//    {
//        fclose(fout);
//        fin = fopen("file4.txt","r");
//    }
//    fscanf(fin,"%f %f",&teapotX , &teapotY);
//    display();
//}
int main(int argc,char** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}



 











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