2023年5月17日 星期三

 WEEK14

#include <GL/glut.h>

float angle =0;

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glPushMatrix();

        glRotatef(angle, 0, 0, 1);

        glutSolidTeapot(0.3);

    glPopMatrix();

    glutSwapBuffers();

}


void timer(int t)

{

    glutTimerFunc(500, timer, t+1);///設定下一個鬧鐘

    angle+=90;///增加90度

    glutPostRedisplay();///重設畫面

}


int main(int argc, char** argv)

{

        glutInit(&argc, argv);

        glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

        glutCreateWindow("Week14");


        glutDisplayFunc(display);

        glutTimerFunc(2000, timer,0);///step01-1設定timer函式

        glutMainLoop();

}

只後就有一個會一直旋轉的茶壺
glutTimerFunc(2000, timer,0); 2000是兩秒後,timer是函式


#include <GL/glut.h>
float angle =0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle, 0, 0, 1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}

void timer(int t)
{
    glutTimerFunc(500, timer, t+1);///設定下一個鬧鐘
    angle+=90;///增加90度
    glutPostRedisplay();///重設畫面
}

void keyboard(unsigned char key, int x, int y)
{
    glutTimerFunc(0, timer, 0);
}

int main(int argc, char** argv)
{
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
        glutCreateWindow("Week14");

        glutDisplayFunc(display);
        glutKeyboardFunc(keyboard);///step01-2用keyboard()
        ///glutTimerFunc(2000, timer,0);///step01-1設定timer函式
        glutMainLoop();
}
按鍵盤後會一直旋轉


#include <GL/glut.h>
float angle=0 , oldAngle=0, newAngle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t)
{
    if (t<100) glutTimerFunc(50,timer,t+1); 
    float alpha = t/100.0; 
    angle = newAngle*alpha + (1-alpha)* oldAngle;
    glutPostRedisplay();
}
void mouse (int button,int state, int x, int y)
{
    if(state == GLUT_DOWN) oldAngle = x;
    if(state == GLUT_UP) newAngle = x;
    glutPostRedisplay();
}
void motion(int x, int y)
{
    angle = x; 
    glutPostRedisplay(); 
}
void keyboard(unsigned char key ,int x, int y)
{
    glutTimerFunc(0,timer,0);
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutMouseFunc(mouse); 
    glutMotionFunc(motion); 
    glutKeyboardFunc(keyboard);
    glutMainLoop();
}

案任意鍵再按滑鼠
///week12-5_TRT_keyboard_mouse 要用 keyboard mouse 來操控
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h" ///week13 step02-1
GLMmodel * head = NULL; ///week13 step02-1
GLMmodel * body = NULL; ///week13 step02-1
GLMmodel * uparmR = NULL; ///week13 step02-1
GLMmodel * lowarmR = NULL; ///week13 step02-1
int show[4] = {1, 1, 1, 1};/// week13 step03-1 用 show[i] 來決定要不要顯示
int ID =0;
void keyboard(unsigned char key, int x, int y) {/// week13 step03-1
    if(key=='0') ID =0;
    if(key=='1') ID =1;
    if(key=='2') ID =2;
    if(key=='3') ID =3;
    ///if(key=='0') show[0] = !show[0];/// week13 step03-1
    ///if(key=='1') show[1] = !show[1];/// week13 step03-1
    ///if(key=='2') show[2] = !show[2];/// week13 step03-1
    ///if(key=='3') show[3] = !show[3];/// week13 step03-1
    glutPostRedisplay();
} ///原來的keyboard先註解、不要用
FILE * fout = NULL; ///step02-2 一開始,檔案沒有開, NULL
FILE * fin = NULL; ///step02-2 要讀檔用的指標, 一開始也是 NULL
float teapotX=0, teapotY=0; ///幫我們看移動值
float angle=0, angle2=0, angle3=0;///step03-2 擺動作
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2); ///week13_step02-2
        if(body==NULL){///week13 step02-1
            head = glmReadOBJ("model/head.obj");
            body = glmReadOBJ("model/body.obj");///week13 step02-1
            uparmR = glmReadOBJ("model/uparmR.obj");///Week13 step03-1
            lowarmR = glmReadOBJ("model/lowarmR.obj");///Week13 step03-1
            ///glmUnitize(body); ///week13 step02-1 這行之後會改
        }
        if (ID==0) glColor3f(1,0,0); ///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[0]) glmDraw(head, GLM_MATERIAL);

        if (ID==1) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[1]) glmDraw(body, GLM_MATERIAL);

        glPushMatrix();

            glTranslatef(teapotX, teapotY, 0);

        if (ID==2) glColor3f(1,0,0);///選定的,變紅色
            else glColor3f(1,1,1);
            if (show[2]) glmDraw(uparmR, GLM_MATERIAL);
    glPopMatrix();
        if (ID==3) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[3]) glmDraw(uparmR, GLM_MATERIAL);

        if (ID==4) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[4]) glmDraw(lowarmR, GLM_MATERIAL);

    glPopMatrix();
    glutSwapBuffers();
}
int oldX = 0, oldY = 0; ///Week13 step03-2
void motion(int x, int y){ ///Week13 step03-2
    teapotX += (x - oldX)/150.0; ///Week13 step03-2
    teapotY -= (y - oldY)/150.0; ///Week13 step03-2
    oldX = x;
    oldY = y;
    printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
    glutPostRedisplay(); ///Week13 step03-2
} ///Week13 step03-2
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        oldX = x; ///teapotX = (x-150)/150.0;
        oldY = y; ///teapotY = (150-y)/150.0;
        angle = x;
        ///printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
        ///if(fout==NULL) fout = fopen("file4.txt", "w"); ///step02-2 沒開檔,就開
        ///fprintf(fout, "%f %f\n", teapotX, teapotY); ///step02-2 要再存座標
    }
    display();
}
//void keyboard(unsigned char key, int x, int y) ///step02-2 keyboard函式
//{
//    if(fin==NULL){ ///step02-2 如果檔案還沒 fopen(), 就開它
//        fclose(fout); ///前面mouse會開fout指標, 所以要關掉
//        fin = fopen("file4.txt", "r"); ///step02-2 沒開檔,就開
//    }
//    ///fscanf(fin, "%f %f", &teapotX, &teapotY); ///step02-2 真的讀檔
//    display(); ///step02-2 重畫畫面
//}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion); ///Week13 step03-3
    glutKeyboardFunc(keyboard); ///step02-2 keyboard要做事囉(開檔、讀檔)

    glutMainLoop();
}
按鍵便0123顯示紅色


///week12-5_TRT_keyboard_mouse 要用 keyboard mouse 來操控
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h" ///week13 step02-1
GLMmodel * head = NULL; ///week13 step02-1
GLMmodel * body = NULL; ///week13 step02-1
GLMmodel * uparmR = NULL; ///week13 step02-1
GLMmodel * lowarmR = NULL; ///week13 step02-1
int show[4] = {0, 0, 1, 0};/// week13 step03-1 用 show[i] 來決定要不要顯示
int ID =2;///現在改這兩行
void keyboard(unsigned char key, int x, int y) {/// week13 step03-1
    if(key=='0') ID =0;
    if(key=='1') ID =1;
    if(key=='2') ID =2;
    if(key=='3') ID =3;
    ///if(key=='0') show[0] = !show[0];/// week13 step03-1
    ///if(key=='1') show[1] = !show[1];/// week13 step03-1
    ///if(key=='2') show[2] = !show[2];/// week13 step03-1
    ///if(key=='3') show[3] = !show[3];/// week13 step03-1
    glutPostRedisplay();
} ///原來的keyboard先註解、不要用
FILE * fout = NULL; ///step02-2 一開始,檔案沒有開, NULL
FILE * fin = NULL; ///step02-2 要讀檔用的指標, 一開始也是 NULL
float teapotX=0, teapotY=0; ///幫我們看移動值
float angle=0, angle2=0, angle3=0;///step03-2 擺動作
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2); ///week13_step02-2
        if(body==NULL){///week13 step02-1
            head = glmReadOBJ("model/head.obj");
            body = glmReadOBJ("model/body.obj");///week13 step02-1
            uparmR = glmReadOBJ("model/uparmR.obj");///Week13 step03-1
            lowarmR = glmReadOBJ("model/lowarmR.obj");///Week13 step03-1
            ///glmUnitize(body); ///week13 step02-1 這行之後會改
        }
        if (ID==0) glColor3f(1,0,0); ///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[0]) glmDraw(head, GLM_MATERIAL);

        if (ID==1) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[1]) glmDraw(body, GLM_MATERIAL);

        glPushMatrix();
            glTranslatef(-1.313333, +0.660000, 0);
            glRotatef(angle,0,0,1);
            glTranslatef(1.313333, -0.660000, 0);///找到中心點後用TRT

        if (ID==2) glColor3f(1,0,0);///選定的,變紅色
            else glColor3f(1,1,1);
            if (show[2]) glmDraw(uparmR, GLM_MATERIAL);
    glPopMatrix();
        if (ID==3) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[3]) glmDraw(uparmR, GLM_MATERIAL);

        if (ID==4) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[4]) glmDraw(lowarmR, GLM_MATERIAL);

        glColor3f(0,1,0);
        glutSolidTeapot(0.02);///放個茶壺當中心
    glPopMatrix();
    glutSwapBuffers();
}
int oldX = 0, oldY = 0; ///Week13 step03-2
void motion(int x, int y){ ///Week13 step03-2
    teapotX += (x - oldX)/150.0; ///Week13 step03-2
    teapotY -= (y - oldY)/150.0; ///Week13 step03-2
    oldX = x;
    oldY = y;
    angle = x;
    printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
    glutPostRedisplay(); ///Week13 step03-2
} ///Week13 step03-2
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        oldX = x; ///teapotX = (x-150)/150.0;
        oldY = y; ///teapotY = (150-y)/150.0;
        angle = x;
        ///printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
        ///if(fout==NULL) fout = fopen("file4.txt", "w"); ///step02-2 沒開檔,就開
        ///fprintf(fout, "%f %f\n", teapotX, teapotY); ///step02-2 要再存座標
    }
    display();
}
//void keyboard(unsigned char key, int x, int y) ///step02-2 keyboard函式
//{
//    if(fin==NULL){ ///step02-2 如果檔案還沒 fopen(), 就開它
//        fclose(fout); ///前面mouse會開fout指標, 所以要關掉
//        fin = fopen("file4.txt", "r"); ///step02-2 沒開檔,就開
//    }
//    ///fscanf(fin, "%f %f", &teapotX, &teapotY); ///step02-2 真的讀檔
//    display(); ///step02-2 重畫畫面
//}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion); ///Week13 step03-3
    glutKeyboardFunc(keyboard); ///step02-2 keyboard要做事囉(開檔、讀檔)

    glutMainLoop();
}
現在手臂可以旋轉了




///week12-5_TRT_keyboard_mouse 要用 keyboard mouse 來操控
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h" ///week13 step02-1
GLMmodel * head = NULL; ///week13 step02-1
GLMmodel * body = NULL; ///week13 step02-1
GLMmodel * uparmR = NULL; ///week13 step02-1
GLMmodel * lowarmR = NULL; ///week13 step02-1
int show[4] = {1, 1, 1, 1};/// week13 step03-1 用 show[i] 來決定要不要顯示
int ID =3;
void keyboard(unsigned char key, int x, int y) {/// week13 step03-1
    if(key=='0') ID =0;
    if(key=='1') ID =1;
    if(key=='2') ID =2;
    if(key=='3') ID =3;
    ///if(key=='0') show[0] = !show[0];/// week13 step03-1
    ///if(key=='1') show[1] = !show[1];/// week13 step03-1
    ///if(key=='2') show[2] = !show[2];/// week13 step03-1
    ///if(key=='3') show[3] = !show[3];/// week13 step03-1
    glutPostRedisplay();
} ///原來的keyboard先註解、不要用
FILE * fout = NULL; ///step02-2 一開始,檔案沒有開, NULL
FILE * fin = NULL; ///step02-2 要讀檔用的指標, 一開始也是 NULL
float teapotX=0, teapotY=0; ///幫我們看移動值
float angle=0, angle2=0, angle3=0;///step03-2 擺動作
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2); ///week13_step02-2
        if(body==NULL){///week13 step02-1
            head = glmReadOBJ("model/head.obj");
            body = glmReadOBJ("model/body.obj");///week13 step02-1
            uparmR = glmReadOBJ("model/uparmR.obj");///Week13 step03-1
            lowarmR = glmReadOBJ("model/lowarmR.obj");///Week13 step03-1
            ///glmUnitize(body); ///week13 step02-1 這行之後會改
        }
        if (ID==0) glColor3f(1,0,0); ///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[0]) glmDraw(head, GLM_MATERIAL);

        if (ID==1) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[1]) glmDraw(body, GLM_MATERIAL);

        glPushMatrix();
            glTranslatef(-1.313333, +0.660000, 0);
            glRotatef(angle,0,0,1);
            glTranslatef(1.313333, -0.660000, 0);

        if (ID==2) glColor3f(1,0,0);///選定的,變紅色
            else glColor3f(1,1,1);
            if (show[2]) glmDraw(uparmR, GLM_MATERIAL);
    glPopMatrix();
        if (ID==3) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[3]) glmDraw(uparmR, GLM_MATERIAL);

        if (ID==4) glColor3f(1,0,0);///選定的,變紅色
        else glColor3f(1,1,1);
        if (show[4]) glmDraw(lowarmR, GLM_MATERIAL);

        glColor3f(0,1,0);
        glutSolidTeapot(0.02);///放個茶壺當中心
    glPopMatrix();
    glutSwapBuffers();
}
int oldX = 0, oldY = 0; ///Week13 step03-2
void motion(int x, int y){ ///Week13 step03-2
    teapotX += (x - oldX)/150.0; ///Week13 step03-2
    teapotY -= (y - oldY)/150.0; ///Week13 step03-2
    oldX = x;
    oldY = y;
    angle = x;
    printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
    glutPostRedisplay(); ///Week13 step03-2
} ///Week13 step03-2
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        oldX = x; ///teapotX = (x-150)/150.0;
        oldY = y; ///teapotY = (150-y)/150.0;
        angle = x;
        ///printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
        ///if(fout==NULL) fout = fopen("file4.txt", "w"); ///step02-2 沒開檔,就開
        ///fprintf(fout, "%f %f\n", teapotX, teapotY); ///step02-2 要再存座標
    }
    display();
}
//void keyboard(unsigned char key, int x, int y) ///step02-2 keyboard函式
//{
//    if(fin==NULL){ ///step02-2 如果檔案還沒 fopen(), 就開它
//        fclose(fout); ///前面mouse會開fout指標, 所以要關掉
//        fin = fopen("file4.txt", "r"); ///step02-2 沒開檔,就開
//    }
//    ///fscanf(fin, "%f %f", &teapotX, &teapotY); ///step02-2 真的讀檔
//    display(); ///step02-2 重畫畫面
//}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion); ///Week13 step03-3
    glutKeyboardFunc(keyboard); ///step02-2 keyboard要做事囉(開檔、讀檔)

    glutMainLoop();
}
                                                                       整條手臂都可以旋轉






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