2023年5月17日 星期三

:/ week14

 開新glut專案

製作計時器


#include <GL/glut.h>

float angle=0;

void display()

{

    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

    glPushMatrix();

        glRotated(angle,0,0,1);

        glutSolidTeapot(0.3);

    glPopMatrix();

    glutSwapBuffers();

}

void timer(int t)

{

    glutTimerFunc(500,timer,t+1);///設定下一個鬧鐘

    angle+=90;///增加90度

    glutPostRedisplay();///重畫畫面

}


int main(int argc,char**argv)

{

     glutInit(&argc,argv);

    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);

    glutCreateWindow("week14");

    glutDisplayFunc(display);

    glutTimerFunc(2000,timer,0);

    glutMainLoop();

}


使用鍵盤播放

#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotated(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t)
{
    glutTimerFunc(500,timer,t+1);
    angle+=90;
    glutPostRedisplay();
}

void keyboard(unsigned char key, int x,int y)
{
    glutTimerFunc(0,timer,0);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    ///glutTimerFunc(2000,timer,0);

    glutMainLoop();
}





內插

#include <GL/glut.h>
float angle=0,oldAngle=0,newAngle;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotated(angle,0,0,1);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
void timer(int t)
{
    if(t<100) glutTimerFunc(50,timer,t+1);
    float alpha=t/100.0;
    angle=newAngle*alpha+(1-alpha)*oldAngle;///alpha內插公式
    glutPostRedisplay();///重畫畫面
}
void motion(int x,int y)
{
    angle=x;///即時更新角度
    glutPostRedisplay();///重畫畫面
}
void mouse(int button,int state,int x,int y)
{
    if(state==GLUT_DOWN)oldAngle=x;///按下去
    if(state==GLUT_UP)newAngle=x;///放開來
    glutPostRedisplay();///重畫畫面
}
void keyboard(unsigned char key, int x,int y)
{
    glutTimerFunc(0,timer,0);
}
int main(int argc,char**argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week14");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}

開啟上週final_project

#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {1,1,1,1};
int ID=0;
void keyboard(unsigned char key, int x, int y) {
    if(key=='0') ID=0;
    if(key=='1') ID=1;
    if(key=='2') ID=2;
    if(key=='3') ID=3;
    glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin = NULL;
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2);
        if(body==NULL){
            head = glmReadOBJ("model/head.obj");
            body = glmReadOBJ("model/body.obj");
            uparmR = glmReadOBJ("model/uparmR.obj");
            lowarmR = glmReadOBJ("model/lowarmR.obj");

        }
        if(ID==0)glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[0]) glmDraw(head, GLM_MATERIAL);
        if(ID==1)glColor3f(0,1,0);
        else glColor3f(1,1,1);
        if(show[1]) glmDraw(body, GLM_MATERIAL);
        glPushMatrix();
            glTranslatef(teapotX, teapotY, 0);

            if(ID==2)glColor3f(1,0,0);
            else glColor3f(1,1,1);
            if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
        glPopMatrix();
        if(ID==3)glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
    glPopMatrix();
    glutSwapBuffers();
}
int oldX = 0, oldY = 0;
void motion(int x, int y){
    teapotX += (x - oldX)/150.0;
    teapotY -= (y - oldY)/150.0;
    oldX = x;
    oldY = y;
    printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
    glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        oldX = x;
        oldY = y;
        angle = x;
    }
    display();
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}


使手軸可轉動 把茶壺設成中心點

#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {0,0,1,0};
int ID=2;
void keyboard(unsigned char key, int x, int y) {
    if(key=='0') ID=0;
    if(key=='1') ID=1;
    if(key=='2') ID=2;
    if(key=='3') ID=3;
    glutPostRedisplay();
}
FILE * fout = NULL;
FILE * fin = NULL;
float teapotX=0, teapotY=0;
float angle=0, angle2=0, angle3=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2);
        if(body==NULL){
            head = glmReadOBJ("model/head.obj");
            body = glmReadOBJ("model/body.obj");
            uparmR = glmReadOBJ("model/uparmR.obj");
            lowarmR = glmReadOBJ("model/lowarmR.obj");

        }
        if(ID==0)glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[0]) glmDraw(head, GLM_MATERIAL);
        if(ID==1)glColor3f(0,1,0);
        else glColor3f(1,1,1);
        if(show[1]) glmDraw(body, GLM_MATERIAL);
        glPushMatrix();
            glTranslatef(-1.200000,+0.453333,0);
            glRotatef(angle,0,0,1);
            glTranslatef(1.2000000,-0.453333,0);

            if(ID==2)glColor3f(1,0,0);
            else glColor3f(1,1,1);
            if(show[2]) glmDraw(uparmR, GLM_MATERIAL);
        glPopMatrix();
        if(ID==3)glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
    glPopMatrix();
    glColor3f(0,1,0);
    glutSolidTeapot(0.02);
    glutSwapBuffers();
}
int oldX = 0, oldY = 0;
void motion(int x, int y){
    teapotX += (x - oldX)/150.0;
    teapotY -= (y - oldY)/150.0;
    oldX = x;
    oldY = y;
    angle = x;
    printf("glTranslatef(%f, %f, 0);\n", teapotX, teapotY);
    glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        oldX = x;
        oldY = y;
        angle = x;
    }
    display();
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}














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