2023年5月24日 星期三

Week15_10160863_Camera、投影、運鏡

 Week15_Camera、投影、運鏡


到https://jsyeh.org/3dcg10/下載win32、data

解壓縮win32&data,將data拉到win32資料夾裡

並開啟Projection.exe觀察參數

視角改變eye向量

中心改變center向量

橫拍直拍up向量


開啟codeblock命名為week15-1_glutPerspective

static void resize(int width, int height)
{
    const float ar = (float) width / (float) height;

    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);  ///week15_step02-02 切換成投影矩陣
    glLoadIdentity();  ///weeek15_step02_2 還原成單位矩陣
    ///glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
    ///glOrtho(-ar*3, ar*3, -1*3, 1*3, -100, +100);
    gluPerspective(60, ar, 0.01, 1000);
    ///week15_step02_02 角度,比例,近的,遠的
    
    glMatrixMode(GL_MODELVIEW); ///week15_step02_02 切換成 Model View
    glLoadIdentity() ; ///week15_step02_02 還原成單位矩陣
}

開啟新專案命名為week15-2_glutLookAt


拉茶壺可以自由變形
float eyeX = 0,eyeY = 0;
void motion(int x, int y){
    eyeX = (x-150.0)/150.0;
    eyeY = (150.0-y)/150.0;
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    gluLookAt(eyeX, eyeY, 1, 0,0,0, 0,1,0);
    glutPostRedisplay();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week15");

    glutMotionFunc(motion);
    glutDisplayFunc(display);
    glutReshapeFunc(reshape);

    glutMainLoop();
}




#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4] = {1, 1, 1, 1};
int ID = 3; ///0:頭 , 1:身體 , 2:上手臂 , 3:下手臂
FILE * fout = NULL;
FILE * fin = NULL;
float teapotX=0, teapotY=0;
float angle[20] = {};
void keyboard(unsigned char key, int x, int y){
    if(key=='0') ID = 0;
    if(key=='1') ID = 1;
    if(key=='2') ID = 2;
    if(key=='3') ID = 3;
    if(key=='s'){
        if(fout==NULL) fout = fopen("motion.txt", "w");
        for(int i=0; i<20; i++){
            fprintf(fout, "%.2f ", angle[i] );
        }
        fprintf(fout, "\n");
    }else if(key=='r'){
        if(fin==NULL) fin = fopen("motion.txt", "r");
        for(int i=0; i<20; i++){
            fscanf(fin, "%f", &angle[i] );
        }
        glutPostRedisplay();
    }
    glutPostRedisplay();
}

void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glScalef(0.2, 0.2, 0.2);
        if(body==NULL){
            head = glmReadOBJ("model/head.obj");
            body = glmReadOBJ("model/body.obj");
            uparmR = glmReadOBJ("model/uparmR.obj");
            lowarmR = glmReadOBJ("model/lowarmR.obj");
        }
        if(ID==0) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[0]) glmDraw(head, GLM_MATERIAL);

        if(ID==1) glColor3f(1,0,0);
        else glColor3f(1,1,1);
        if(show[1]) glmDraw(body, GLM_MATERIAL);

        glPushMatrix();
            glTranslatef(-1.273334, +0.540000, 0);
            glRotatef(angle[2], 0, 0, 1);
            glTranslatef(1.273334, -0.540000, 0);

            if(ID==2) glColor3f(1,0,0);
            else glColor3f(1,1,1);
            if(show[2]) glmDraw(uparmR, GLM_MATERIAL);

            glPushMatrix();
                glTranslatef(-1.933332, +0.106667, 0);
                glRotatef(angle[3],0,0,1);
                glTranslatef(1.933332, -0.106667, 0);
                //glTranslatef(teapotX, teapotY, 0);
                if(ID==3) glColor3f(1,0,0);
                else glColor3f(1,1,1);
                if(show[3]) glmDraw(lowarmR, GLM_MATERIAL);
            glPopMatrix();
        glPopMatrix();
    glPopMatrix();
    glColor3f(0, 1, 0);
    glutSolidTeapot( 0.02 );
    glutSwapBuffers();
}
int oldX = 0, oldY = 0;
void motion(int x,int y)
{
    teapotX += (x - oldX)/150.0;
    teapotY -= (y - oldY)/150.0;
    angle[ID]+= x-oldX;
    oldX = x;
    oldY = y;
    printf("glTranslatef(%f, %f, 0;\n",teapotX, teapotY);
    glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
    if(state==GLUT_DOWN){
        oldX = x;
        oldY = y;
        ///angle = x;
        ///angle = x;
    }
    display();
}
int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week12");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    glutMainLoop();
}




沒有留言:

張貼留言