老師說明Maya裁切模型
去老師的網址 https://jsyeh.org/3dcg10/
data、win32檔案接著解壓縮
成功開啟
center = 畫面中心
eye = 從眼睛看(第三人稱)
up = 手機拍照食指方向,旋轉後食指 指的方向
Week15-1
新增week15-1
再補入glOrtho(-ar*3,ar*3,-1*3,1*3,-100,+100);
fovy->field of view(y方向)視野的角度
aspect = aspect ratio長寬比
zNear = 最靠近從哪裡開始
zFar = 最遠位置到哪邊
Week15-2
#include <GL/glut.h>
#include <stdlib.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void reshape(int w,int h){
glViewport(0,0,w,h);
float ar=w/(float)h;
glMatrixMode(GL_PROJECTION);///臨時切換Model view 矩陣
glLoadIdentity();
gluPerspective(60,ar,0.01,1000);
glMatrixMode(GL_MODELVIEW);///切回Model矩陣
glLoadIdentity();
gluLookAt(0,0,1, 0,0,0, 0,1,0);
glutPostRedisplay();
}
float eyeX=0,eyeY=0;
void motion(int x,int y){
eyeX=(x-150.0)/150.0;
eyeY=(150.0-y)/150.0;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(eyeX,eyeY,1, 0,0,0, 0,1,0);
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week15");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
}



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