Week14 切換關節 計時器 內插動作 (補)
#include <GL/glut.h>
float angle=0;
void display(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t){///timer函式 做對應動作
glutTimerFunc(500,timer,t+1);///設定下一個鬧鐘
angle += 90;///增加90度
glutPostRedisplay();///重畫畫面
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutTimerFunc(2000,timer,0)///step01設定timer函式
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
glutTimerFunc(500,timer,t+1);
angle += 90;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
glutTimerFunc(0,timer,0);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14"); glutDisplayFunc(display);
glutKeyboardFunc(keyboard); glutMainLoop();
}
#include <GL/glut.h>
float angle=0,oldAngle=0,newAngle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void timer(int t)
{
if(t<100)glutTimerFunc(50,timer,t+1);
float alpha = t/100.0;
angle += 90;
glutPostRedisplay();
}
void motion(int x,int y)
{
angle=0;
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
if(state==GLUT_DOWN) oldAngle=x;
if(state==GLUT_UP) newAngle=x;
glutPostRedisplay();
}
void keyboard(unsigned char key,int x,int y)
{
glutTimerFunc(0,timer,0);
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week14");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;/
GLMmodel * lowarmR = NULL;///++
int show[4]={1,1,1,1};
int ID=0;
void keyboard(){
if(key=='0') ID=0; //show[0]=!show[0];
if(key=='1') ID=1; //show[1]=!show[1];
if(key=='2') ID=2; //show[2]=!show[2];
if(key=='3') ID=3; //show[3]=!show[3];
glutPostRedisplay();
}
FILE*fout=NULL;
FILE*fin=NULL;
float teapotX=0,teapotY=0;
float angle=0,angle2=0,angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2,0.2,0.2);///week13
if(body==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
uparmR=glmReadOBJ("model/uparmR.obj");
lowarmR=glmReadOBJ("model/lowarmR.obj");
}
if(ID==0) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[0]) glmDraw(head,GLM_MATERIAL);
if(ID==1) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[1]) glmDraw(body,GLM_MATERIAL);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
if(ID==2) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[2])glmDraw(uparmR,GLM_MATERIAL);
glPopMatrix();
if(ID==3) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[3]) glmDraw(lowarmR,GLM_MATERIAL);
glPopMatrix();
glutSwapBuffers();
}
int oldX=0,oldY=0;
void motion(int x,int y){
teapotX+=(x-oldX)/150.0;
teapotY+=(x-oldY)/150.0;
oldX=x;
oldY=y;
printf("glTranslatef(%f,%f,0);\n",teapotX,teapotY);
glutPostRedisplay();
oldX=x;
oldY=y;
anlge=x;;
display();
}
void mouse(int button,int state,int x,int y){
if(state==GLUT_DOWN){
teapotX=(x-150)/150.0;
teapotY=(150-y)/150.0;
if(fout==NULL)fout=fopen("file4.txt","w");
fprintf(fout,"%f %f\n",teapotX,teapotY);
}
display();
}
int main(int argc,char**argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMouseFunc(motion);///week13
glutKeyboardFunc(keyboard);
glutMainLoop();
}#include <stdio.h>
#include <GL/glut.h>
#include "glm.h"
GLMmodel * head = NULL;
GLMmodel * body = NULL;
GLMmodel * uparmR = NULL;
GLMmodel * lowarmR = NULL;
int show[4]={0,0,1,0};
int ID=2;
void keyboard(){
if(key=='0') ID=0; //show[0]=!show[0];
if(key=='1') ID=1; //show[1]=!show[1];
if(key=='2') ID=2; //show[2]=!show[2];
if(key=='3') ID=3; //show[3]=!show[3];
glutPostRedisplay();
}
FILE*fout=NULL;
FILE*fin=NULL;
float teapotX=0,teapotY=0;
float angle=0,angle2=0,angle3=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glScalef(0.2,0.2,0.2);
if(body==NULL){
head=glmReadOBJ("model/head.obj");
body=glmReadOBJ("model/body.obj");
uparmR=glmReadOBJ("model/uparmR.obj");
lowarmR=glmReadOBJ("model/lowarmR.obj");
}
if(ID==0) glColor3f(1,0,0);
else glColor3f(1,1,1); if(show[0]) glmDraw(head,GLM_MATERIAL);
if(ID==1) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[1]) glmDraw(body,GLM_MATERIAL);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
if(ID==2) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[2])glmDraw(uparmR,GLM_MATERIAL);
glPopMatrix();
if(ID==3) glColor3f(1,0,0);
else glColor3f(1,1,1);
if(show[3]) glmDraw(lowarmR,GLM_MATERIAL);
glPopMatrix();
glColor3f(0,1,0);
glutSolidTeapot(0.02);
glutSwapBuffers();
}
int oldX=0,oldY=0;
void motion(int x,int y){
teapotX+=(x-oldX)/150.0;
teapotY+=(x-oldY)/150.0;
oldX=x;
oldY=y;
printf("glTranslatef(%f,%f,0);\n",teapotX,teapotY);
glutPostRedisplay();
oldX=x;
oldY=y;
anlge=x;;
display();
}
void mouse(int button,int state,int x,int y){
if(state==GLUT_DOWN){
teapotX=(x-150)/150.0;
teapotY=(150-y)/150.0;
if(fout==NULL)fout=fopen("file4.txt","w");
fprintf(fout,"%f %f\n",teapotX,teapotY);
}
display();
}
int main(int argc,char**argv){
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week12")
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMouseFunc(motion);///week13
glutKeyboardFunc(keyboard);
glutMainLoop();
}

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