1.
複製程式碼 出現在中心點 轉動的茶壺
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.02,30,30); ///正中心的圓心
glPushMatrix();
glRotatef(angle,0,0,1);
glTranslatef(0.46,0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
2.#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.02,30,30); ///正中心的圓心
glutSolidTeapot(0.3); ///新增茶壺
glPushMatrix();
glTranslatef(0.49,0.13,0);
glRotatef(angle,0,0,1);
glTranslatef(0.46,0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidSphere(0.02,30,30); ///正中心的圓心
glutSolidTeapot(0.3); ///藍色茶壺
glPushMatrix();
glTranslatef(0.49,0.13,0); ///綠色茶壺
glRotatef(angle,0,0,1);
glTranslatef(0.46,0.05,0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.49,0.13,0); ///紅色茶壺
glRotatef(angle,0,0,1);
glTranslatef(0.46,0.05,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
3.
#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix(); ///備份矩陣
glRotatef(angle, 0, 0, 1);///(2)轉動
glTranslatef(0.25, 0, 0);///(1)把旋轉中心,放到中心
drawHand();
glPopMatrix(); ///還原矩陣
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}

#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix(); ///備份矩陣
///glRotatef(angle, 0, 0, 1); ///(2)轉動
///glTranslatef(0.25, 0, 0);///(1)把旋轉中心,放到中心
drawHand();
glPushMatrix();
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawHand();
glPopMatrix();
glPopMatrix(); ///還原矩陣
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}

#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawHand();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawHand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
#include <GL/glut.h>
float angle = 0;
void drawHand()
{
glPushMatrix();
glScalef(1, 0.3, 0.3);
glutSolidCube(0.5);
glPopMatrix();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawHand();
glPushMatrix();
glTranslatef(0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.25, 0, 0);
drawHand();
glPopMatrix();
glPopMatrix();/// 複製貼上
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
drawHand();
glPushMatrix();
glTranslatef(-0.25, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(-0.25, 0, 0);
drawHand();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
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